We've had Windows Phone cameo appearances in episodes of Hawaii Five-O, Castle, Human Target and several other television series. Now it appears the Windows Phone product placement may be reaching to video games.
In Sonic the Hedgehog 4 Episode 1, if you keep Sonic idle for a for a minute he appears to pull out a Windows Phone and begin to listen to the Music Hub.
We've got a full review in the works for Sonic 4 and you can download the game here (opens Zune) at the Marketplace to judge for yourself if that's truly a Windows Phone he's using. But in the meantime, make the jump after the break to view a video clip of this mysterious phone and let us know what you think? Is Sonic a Windows Phone user?
Good news everyone! Microsoft has signed a licensing agreement with GeoVector Corporation, a company who actually held the original trademark on "Augmented Reality". The deal is to bring GeoVector patented "Augmented Reality, pointing-based local search and other aspects of spatially aware mobile computing" to what else, but Windows Phones.
The deal is non-exclusive, meaning our rivals can still have access to GeoVector's technology (they already have "World Surfer" on Android and the iPhone), but since this licensing is being done by Microsoft, we're more likely to see this technology embedded into the OS directly, enhancing Bing services, rather than just "add on" software like other mobile OSs.
As you can see above, their big claim to fame is their "pointing-based local search" where the phone is like a computer mouse "...for the real world" allowing the user to point and click in any direction, identifying objects in its path. No word on when we can see the results of a GeoVector/Microsoft collaboration, but hopefully it'll be in time for "Apollo" aka Winodws Phone 8.
Check out the press release after the break.