Editorials

If you follow our Xbox Windows Phone editorial coverage, then you know I’ve often been critical of the Xbox certification process. Microsoft created a set of certification policies back in the Xbox 360’s early years that were intended to ensure the highest quality game releases and discourage the release of buggy games. These same policies were then extended wholesale to subsequent Xbox platforms, including Games for Windows Live (PC), Windows 8, and Windows Phone.

Problem is the aging and restrictive policies weren’t designed to reflect the changing nature of the games industry, and certainly not to account for the differences in development between consoles and platforms like Windows Phone. Modern game development isn’t about shipping a game and then trying not to ever update it. No, games these days (whether they have In-App Purchases or not) are updated continuously throughout their life spans.

Indie hits like Minecraft and top smartphone games like Angry Birds and Cut the Rope would never have remained as relevant as they are without the constant stream of updates and support from their developers. And the Xbox certification policies dating back to 2005 have been nothing but an impediment towards that kind of support. BUT it turns out that Microsoft discreetly relaxed their policies towards updating games earlier this year – on the Xbox 360, at least.

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Those busted corners on the Nokia Lumia 920 in the pictures above look nasty, eh? Those gashes, along with some slight scratches on the front of the phone’s screen are the result of my Lumia 920 falling off my bike when a brand new handlebar mount that I bought broke apart when I hit some rough pavement at about 15 miles per hour.

As heart-breaking as that was, let me tell you why those banged up corners are so amazing.

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Earlier this year, Windows Phone experienced an extended Xbox game release drought that actually began at the end of 2012. As the weeks stretched on, we became increasingly worried about the future of Xbox games on Windows Phone. The severity of the drought prompted me to write our seven-part “How Microsoft can save Xbox games for Windows Phone” series, which all Windows Phone gamers still need to read.

In February, Skulls of the Shogun basically broke the drought, though the following week there was no new release. But since then, we’ve seen a steady release of Xbox games for Windows Phone 7 and 8 from major publishers like Gameloft, Rovio, and Ubisoft. It looked like the days of drought were behind us.

Then last week we got no new Xbox release. It stung, but maybe this week would be different. Well, as far as we can tell, there is no new Xbox game this week either. Could this be the start of a new drought?

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According to Tom Warren of The Verge, Microsoft’s Xbox Music streaming service will see a web-based interface launching next week. This would provide a substantial boost for the service as it is currently only available on Microsoft based platforms. Bringing Xbox Music to the web would allow access for Linux and Mac OS X users.

The Verge announced that unspecified sources had revealed the plans, and that Xbox Music will be accessible next week at music.xbox.com allowing users to stream content in addition to managing their playlists. We expect to see a preview of the web interface this week at BUILD 2013, before it launches.

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File this under “Did they just say that?”

In an interview with the Financial Times, Richard Yu, chairman of Huawei's consumer business group, said that the company would be open to buying Nokia to boost their smartphone sales, especially in non-Asian markets where the Chinese OEM is still facing some challenges.

Cnet interprets some of Yu's comments as suggesting that if Huawei were to buy Nokia, Windows Phone itself may be up for reconsideration. The reason is price: Windows Phone still has a license fee, whereas Android is "free". We're not confident that Huawei would do such a thing, even if they were to buy Nokia, but it's clear they don't have much faith in the Microsoft OS either.

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The second week of Talk Mobile 2013 kicks off tomorrow, and the discussion is going to center around mobile apps. With five days of awesome content lined up and sure to be some great conversations in the comments, we really want to expand your interaction with the whole Talk Mobile crew.

Starting tomorrow after fresh Talk Mobile content goes live we're going to do something we wanted to do for the last week of Talk Mobile, but couldn't thanks to everybody traveling for the awesome Talk Mobile launch party: we'll be holding a live video hangout with a rotating cast of Talk Mobile editors, developers, designers, our special guests, and everybody else involved in making Talk Mobile happen. You can expect the hangouts to go live a little bit after we publish the Talk Mobile articles. After all, they're pretty big hunks of text and video, we want you to have some time to digest it all first!

So tune back in to your favorite Mobile Nations site(s) tomorrow for more great Talk Mobile content. It's time to get the conversation about apps started!

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With the announcement of Microsoft’s Xbox One, there has been a collection of hatred focused on new video game DRM restrictions. Unfortunately many users don’t truly know the actual measures being put in place on Xbox One video games. In addition, there are a collection of new benefits that come with Xbox One games that are being overlooked. Let’s take a look and talk about how Xbox DRM licensing will actually work. My goal is to help you understand Microsoft’s decisions and see some of the benefits of the new DRM system. If you are still angry at the end of the article, which is fine – PlayStation 4 is a great alternative and I hope you enjoy it (Just let me know how good “The Last of Us” really is).

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Today has been an exciting day for both video gamers at E3 and Apple fans at WWDC. Despite what you may think, I actually followed Apple’s event just as closely as Microsoft’s press releases on the Xbox One.

As I sat on our sister site, iMore.com, and watched the WWDC Live blog I realized that I absolutely loved the updates to iOS7. Apple decided to go for a “flat” design and get rid of faux textures for a completely modern approach. As I watched on and became more excited I realized something; flat design, no faux textures, and Bing integration – this was Windows Phone.

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“Wake up Sam”, that’s what my internal Cortana said on the morning of May 14.

Paul and I were in Santa Monica, CA to get an early preview of an upcoming, unannounced, non-console “Halo” action title. That’s all we knew, but the fact that Microsoft and 343 Industries invited Windows Phone Central gave us an idea of what platform we would be playing this on.

Was it finally happening? Halo on Windows Phone? As you know by now, the answer was a loud yes. And bonus, Windows 8 was getting in on the action. If you read us regularly, you might have figured out by now I’m a big Halo fan. So what do I think about Halo: Spartan Assault so far?

Spoiler alert: Forget E3 and Build, I want it to be July already.

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In addition to being available right here on Windows Phone Central, now you can also catch up on all the Talk Mobile roundtable videos via your subscription services!

The roundtable videos are the ones where Phil Nickinson of Android Central, Kevin Michaluk of CrackBerry, Daniel Rubino of Windows Phone Central, and yours truly, Rene Ritchie of iMore get together and, moderated by Cali Lewis and John P. of GeekBeat.TV, start the conversation about the issues in mobile that matter the most.

The videos will enter the feeds shortly after they go up in flashy new super features. Of course, we'd love for you to watch them right then, on the page and in proper context, along with all the supporting articles and videos. But, if you're on the go and need your quick fix, or at home with your feet up looking for a stream, we want you to have that option too!

So here they are! Subscribe now and leave a rating, it'll help us get featured and that means we'll all have the chance to continue the conversations with more awesome people just like you!

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A few weeks ago I wrote an editorial piece on how 2013 was finally turning into the year of Windows Phone (after numerous false starts).

There turns out to be another facet though that I missed in my analysis, which I'd like to address here. Besides increased advertising, impressive hardware, a maturing ecosystem and a reinvigorated Nokia who has hit their stride, Microsoft is using another tactic: direct action.

It’s a fascinating change in strategy from previous years where Microsoft took on a more “hands off” approach, often leaving marketing up to their OEM and carrier partners. Now, in 2013, Microsoft is asserting themselves a lot more directly (and it’s not isolated to just Windows Phone as the recent Surface rumor suggests).

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We’re back from London and Nokia’s main event last week to begin another exciting week here at Windows Phone Central.

First up, I’ll give you my gut reaction to the Lumia 925 announcement and what it means for the platform, next up I want to welcome our new Microsoft News editor to the site and tell you what that means for us (and you), next up is that Xbox thing tomorrow and finally, some Lumia 928 impressions.

Yes, it's time for me to just blog some thoughts in a stream-of-conscious manner. Read on, if you dare!

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App counts don’t matter but so-called “flagship apps” do. Ever since Windows Phone 7.x came out nearly three years ago, the “break moment” has been anxiously anticipated. That’s the instant where things click with consumers and the phones become an accepted, viable option for people to consider when shopping—the third way, if you will.

There have been false alarms in the past: Windows Phone 7.5 “Mango”, Nokia’s Lumia 900 (with AT&T’s “Hero” status) and then finally Windows Phone 8 and the Lumia 920.

Every one of those turning points it felt as if Windows Phone would finally catch on and go mainstream, but alas it never happened. Granted, with the Windows Phone 8/Lumia 920 combo, Microsoft and company had their best opportunity. But even then, things have been slower than expected despite the award winning OS and hardware.

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Microsoft is scheduled to reveal the next Xbox console (codenamed Durango) in two weeks’ time on May 21st. The announcement of the reveal event marks the first time the console maker has publicly acknowledged the existence of the upcoming system. Still, the gaming industry has known about the next Xbox for quite some time now thanks to the usual steady trickle of leaks and rumors.

One of those rumors that we haven’t addressed here at Windows Phone Central is that the new console would require an internet connection in order to function. We’ll expand on that rumor in just a bit. The new rumor (which I take for truth) is that the next Xbox will not require an always-on internet connection after all. Thank goodness!

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That's right, folks. We're firing up an article on user review etiquette. Why, you ask? We've had numerous developers complain that consumers simply don't pay attention to information provided on the Windows Phone Store. This is prior to downloading trials or purchasing apps and they then leave negative feedback, which is viewable by the general public. We've noted this ourselves when browsing the catalogue.

Our own Jay Bennett has had this issue with the official Windows Phone Central app, so we figured we'd talk about how you can help make the review system less skewed for others to rely on, as well as improving the overall store experience for everyone (including developers). If you're one to quickly jump the gun and add a one-star review on apps and games then this resource is for you.

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Samsung has announced that its expanding the ATIV brand to include its Windows based PC products. Originally used for its Windows Phone 8 hardware, Samsung states it will use the brand to represent the convergence of PC and mobile technologies. This will essentially unite all Samsung Windows products under a single umbrella. If you're now looking at Samsung ATIV hardware, it's running a version of Windows.

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Although the year got off to a rocky start with an extended Xbox game release drought, the Xbox Windows Phone gaming situation has actually been looking up since February. Gameloft’s highly anticipated Windows Phone 8 titles finally started rolling out, and some weeks saw two Xbox games released instead of just one.

Don’t think we’re out of the thicket just yet. The Xbox Live certification process continues to cause games like Cut the Rope: Experiments to come out much later than on other platforms, and meaningful title updates come just as late or not at all – both Windows Phone Cut the Rope games are missing levels that iOS and Android already get to enjoy. Microsoft’s solution to this problem seems to be encouraging big games like Temple Run to release as indie titles in order to circumvent the Xbox Live certification process. Because why bother fixing a broken system?

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There's nothing worse than your Windows Phone taking some physical damage as the appearance of a smartphone is fairly important, especially when it's a Lumia 920 or other Windows Phone. There's really only one instance when an issue can prove more irritating and that's when the software (or a combination of it and hardware) royally breaks and thus bricking the device. How useful is a bricked Windows Phone? Well, it's good paperweight, I suppose. This is what happened to my poor white Lumia 920. Let me tell you a short story of what happened and how quickly the issue was resolved by Nokia.

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