Interviews

Yesterday at E3 2013 we managed to squeeze in an interview with Peter Orullian, Group Product Manager at Microsoft. Peter is a ridiculously accomplished individual. He writes books, sings opera, and somehow finds time to work with Windows Phone, SmartGlass, and Xbox Music. Leave some lifetime Achievements for the rest of us, big guy!

Anyway, I sat down on camera with him to discuss his contributions to Windows Phone and SmartGlass, plus the Xbox One and his favorite games of the show. Windows Phone Central’s Daniel Rubino and “Serious” Sam Sabri also pitched in on the interview questions. Head past the break for the video interview and a brief summary!

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Over the weekend, we wrapped up our ‘How Microsoft can save Xbox games on Windows Phone’ series with a Microsoft video interview that we’d been saving for just such an occasion. That video focused exclusively on the Xbox Windows Phone issues raised in our editorial series, but it didn't exactly put our concerns to rest. All we Xbox enthusiasts can do is keep pushing the editorials and issues with Microsoft until finally the right people realize the need for improvement and start effecting changes.

And while many of those issues have yet to be resolved, I’d be hard-pressed to claim that Windows Phone gaming has not improved since the debut of Windows Phone 8. Game development is easier than ever, and many companies who ignored Windows Phone 8 are now onboard for 8. When we sat down to talk with Microsoft's Larry Lieberman, Senior Product Manager and Casey McGee, Senior Marketing Manager, our first subject of business was all those recent advances that make Windows Phone gaming better than ever.

Head past the break to learn just how things are looking up and see the second part of our video interview!

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Although the year got off to a rocky start with an extended Xbox game release drought, the Xbox Windows Phone gaming situation has actually been looking up since February. Gameloft’s highly anticipated Windows Phone 8 titles finally started rolling out, and some weeks saw two Xbox games released instead of just one.

Don’t think we’re out of the thicket just yet. The Xbox Live certification process continues to cause games like Cut the Rope: Experiments to come out much later than on other platforms, and meaningful title updates come just as late or not at all – both Windows Phone Cut the Rope games are missing levels that iOS and Android already get to enjoy. Microsoft’s solution to this problem seems to be encouraging big games like Temple Run to release as indie titles in order to circumvent the Xbox Live certification process. Because why bother fixing a broken system?

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While everyone here has played a game or used an app that offers some kind of in-app-purchase (IAP), most of us probably don’t give the mobile payment systems that work behind the scenes much thought. And yet developers certainly have to consider mobile payment systems if they’re going to accept payments from users.

At GDC last week, we had the opportunity to speak with Rain Rannu, the Co-Founder of Fortumo Ltd.  Fortumo provides mobile payment services for Windows Phone 7.5 and 8, Windows 8 and RT, and several other mobile platforms. They’ve recently teamed up with Microsoft to offer an exciting deal for developers who sign up to use Fortumo with their Windows products by the end of May.

Head past the break for more details and our video interview!

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Skulls of the Shogun has been an incredibly important game for Windows Phone and the Microsoft ecosystem as a whole. It’s the first Xbox Live game to cross platforms between the Xbox 360, Windows Phone, and Windows 8. It was also the Xbox Windows Phone game that ended the game drought we faced earlier this year. After so many weeks without a new game, Skulls quenched many a Windows Phone gamer’s thirst.

We had the opportunity to speak with Skulls of the Shogun developer 17-BIT twice last year, first at E3 and later Casual Connect. Of course, that was all before the game launched. Now that Skulls of the Shogun is live and in players’ hands, Windows Phone Central jumped at the opportunity to ask 17-BIT’s lead programmer Borut Pfeifer about how the game performed and what players can expect in the future.

Head past the break for the full video interview!

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Our recent trip to the Game Developers Conference focused mostly on games, as you might expect. But the hardware behind the software is fairly important too. For Windows Phone, Nokia is certainly the device manufacturer doing the most to grow the platform. But regardless of the handset maker, one hardware manufacturer provides the chipsets for all Windows Phone devices: Qualcomm.

We sat down and interviewed Michelle Leyden-Li, the Senior Director of Marketing at Qualcomm about the hardware that drives Windows Phone and Windows RT devices. Check out the video after the break!

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Babaroga’s Zombies!!! was an early Xbox Windows Phone exclusive that  still commands a loyal following from board game fans. I fondly remember buying it about a month before joining the Windows Phone Central staff, and subsequently advocating for an update to make one of the Achievements more easily attainable.

Jump ahead to the present, the Xbox Windows 8 and RT version of Zombies!!! has finally gone live. We previously covered some of the new version’s features and improvements, and now PC and tablet gamers can experience the enhanced game for themselves. To get everyone in a zombie killing mood, we present this interview with Andreja Djokovic, the CEO and founder of Babaroga.

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Whilst at MWC, Windows Phone Central had the chance to sit down with Marco Argenti, Senior Vice President of the Developer and Marketplace division at Nokia. We had just been checking out the new partner apps being shown off in Nokia’s sizeable booth and were keen to hear more about the relationships Nokia are continuing to build with developers both commercial and indie, especially following the news of Nokia’s new imaging and HERE API features.

You can find the full write up of that discussion after the break.

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Seeing as how we don’t have a new Xbox Windows Phone release to talk about this week, it’s a perfect time for some Xbox 360 discussion. Zombie Driver HD - one of my personal favorite XBLA games of 2012 is on sale to Xbox Live Gold members for only 400 MS Points/$5 this week. It regularly sells for 800 Points, which is already a fair deal given the trend towards pricing XBLA titles at 1200.

To celebrate the sale, we’ve got Zombie Driver HD gameplay impressions and an interview with the game’s developer. Oh, and did I mention we’re giving away Zombie Driver avatar clothing and props as well? Find out how to win one after the break!

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Update: We now have a discount code...see below.*

Moment of humble-brag: I bought a new car recently and since it’s my first new car I’m suddenly into accessories for it. Enter in ProClip, one of the top recommended companies who manufacture in-car mounts for literally everything mobile.

We had a few conversations with Johan van Mierlo, Global Partner Development Manager at ProClip at CES 2013 and truth be told their products are quite compelling for those considering a superior setup for their vehicles.

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Sitting down with Chris Weber, Executive Vice President, Nokia Global Sales and Marketing at Nokia, is always a fun challenge here at Windows Phone Central as we want to ask way more questions than we can get answers too.

Still, we try and it’s clear that Nokia for 2013 have specific goals and messages for their Lumia line..

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Although Nokia was not announcing any new Lumia Windows Phones here at CES 2013 in Las Vegas, they were still present here making sure people know that they mean business.

Luckily for us their photo guru, Juha Alakarhu, was there to take our questions regarding cameras and the future of mobile camerawork. Being in charge of Nokia’s imaging for their Lumia line gives him special insight into the field and since we’re photo enthusiasts ourselves, we had a lot to discuss.

Most of our conversation concentrated on chatting about their current cream of the crop, the Nokia Lumia 920 but who could also ignore that 808 Pureview with its 41MP image sensor? Not us. So both imaging technologies were discussed in tandem as well as what Nokia is thinking about what’s coming next. Join us after the break for some interesting tidbits behind Nokia’s photographic magic.

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Unity as a company has one mission: help games developers be more successful. Unity is one of the top game development platforms, routinely seen powering the biggest games on a multitude of platforms such as Castle Warriors, Battle Bears, Max & the Magic Marker, CSR Racing, Temple Run and Shadowgun and now its the turn of Windows Phone to get in on the Unity action.

We recently sat down with CEO of Unity Technologies, David Helgason--freshly back from Unite 12--to hear why they are betting on Windows Phone 8 and why it is good news for developers and gamers alike. 

David tells us right off that they want to bring Unity to the platforms that matter most. Surprisingly their decision to bring Unity to Windows Phone was driven by an upwelling of requests from developers...

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We had a chance to sit down and chat with Thom Brenner, Vice President of Location and Commerce for Nokia and Pino Bonetti who writes about location on the Nokia Conversations blog. We wanted to hear what Nokia are planning for the future with its location services, which the company has touted as its main focus and differentiator for Windows Phone.

Being number one in location and mapping is not anything new to Nokia as they have been at this game for many years, ever since they purchased NAVTEQ back in 2007 for a reported $8.1B. Their services power products from Microsoft, Yahoo, Flickr and four out of five cars on the road today use Nokia mapping technology. Nokia have announced their intention to be the “where” company, making location services the very heart of what they do.

Mapping and location are set to get a big boost from this drive, as Windows Phone users we will be pole position to see some of those fantastic innovations.

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Whilst at the Windows Phone Dev Day in Bournemouth we got a chance to meet Ross Gouldthorpe, who has been developing for Windows Phone for two years. Ross was kind enough to give us a walkthrough of his upcoming Windows phone game, Atoms.

The game is also currently in development for the Xbox 360 and has a Nintendo DS homebrew counterpart. The game Atoms has roots as an old Amiga game of the same name. It started life as freebie on the cover of a magazine, which is where Ross first discovered it.  Ross tells me he still has his Amiga machines but these days they are locked up in storage, he does still have the Amiga CD32 connected to his TV though.

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Windows Phone Central was at the recent WPDD event in Bournemouth on the Saturday just gone where a number of developers presented their apps and projects or gave advice to inspire attendees and showcase what they've been up to. Among the presenting developers were Ahmed Zaman and Henry Hoffman from Angry Mango, the team who brought us the Xbox LIVE for Windows Phone title Mush.

If you're not familiar with Mush, it's a charming puzzle game that is focused on alternating between moods, which can be drawn on-screen. The cute little character reflects whichever mood you decide, and each mood will bring unique abilities (for example: draw a smile and he'll float through being so elated). Mush is much like ilomilo in the sense the player can't die so the game focuses more on the gameplay and puzzle aspects.

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