Unity 4 early access program for Windows Store apps begins, Windows Phone still on the horizon?
The Unity team (behind the Unity video game engine that powers a number of popular titles) has announced on the official blog that the Windows Store apps early access programme is kicking off. With Unity 4.2, developers will be able to create games for computers and tablets running Windows 8 and RT, publishing them on the Windows Store.
This opens up the floodgates for both developers and consumers to connect with Unity-powered content, but what about Windows Phone?
For the Windows Store support, should you be a developer and feel brave enough to become an early adopter of technology that's still in active development, then be sure to enrol in the programme. The team is particularly interested in intermediate or advanced Unity users. Part of the beta testing phase, those who are in the programme will gain early access to test the new platform, report bugs and provide feedback.
Unity has already played a part with games that are listed on the Windows Store, with the likes of Orcs Must Survive and Gunpowder being among the many Unity-authored titles already available. The Windows Store apps support in Unity 4 is still in development, meaning the engine may not be feature complete nor fully optimised.
Both x86 and ARM systems are fully supported, with the minimum DirectX version requirement being DirectX 11 Feature level 9.1. Existing games can be ported to the Windows Store apps platform using the Unity 4.2 alpha / beta builds and the company will provide a two-month trial license for all registered beta participants, which will unlock the platform support in the Unity toolset.
Note that this beta period is not for publishing games to the Windows Store. Projects developed with the trial license will be watermarked and not for commercial release. Developers can contact the Unity sales department for further information. This is all good and dandy with Windows set to receive a boost in the game selection on the Windows Store.
But back to our original question, what about Windows Phone?
We're still waiting for Windows Phone 8 support from Unity with version 4 of its engine. Version 3.5 is utilised in a number of titles, but with the early access programme for Windows Store apps kicking off, we can't help but wonder if Windows Phone support is far behind. Unity has already shown a demonstration of version 4 running on Windows Phone 8, and we even interviewed CEO of Unity Technologies, David Helgason about it.
When asked about the status of Windows Phone's support, Unity's Vilmantas Balasevicius did respond with the following:
"Regarding Windows Phone 8: can’t really comment now, but stay tuned for more interesting news…"
Well, it's no official statement, but we can't bet that we'll learn anything new in the near future. Though we can't imagine it being far off either. Windows Phone 8 is an important platform for Unity to target, especially since it's planning to allow developers who utilise its engine to develop and release titles to the Windows Store. We'll be sure to stay tuned, so watch this space for more details as soon as they're available.
We'll also be holding Unity hostage at the upcoming Game Developers Conference for some answers.