Temple Run Windows Phone Tile
97

Temple Run for Windows Phone 8 gets rapid update, fixes Tile issue

With yesterday’s crazy day of game releases for Windows Phone, the popular (and free) Temple Run was released to mostly mixed reviews. Forgetting the fact that Temple Run 2, which is arguably way better, just came to iOS in January, Temple Run for Windows Phone is lacking in a few areas. For instance, no Xbox LIVE support, the Tile pinning to the Start screen was blanked out, some stuttering issues and no support for devices with 512MB of RAM.

Well, version 1.5 was just pushed out and guess what? At least the Tile has been fixed.

Users who update will need to unpin and re-pin the game to the Start screen, but upon doing so they will see the proper Tiki icon on their screen. Unfortunately, there is still no support for 512MB RAM devices, though that may be addressed later.

You can pick up and/or update Temple Run here in the Store. Windows Phone 8 only. Thanks, Naveen, for the tip!

QR: Temple Run

-
loading...
-
loading...
-
loading...
-
loading...

Reader comments

Temple Run for Windows Phone 8 gets rapid update, fixes Tile issue

97 Comments

Simple. Ports usually involve doing the basics first. Later, once the game is running fine on 1GB devices in ideal environments, developers can optimize the code...fixing bugs, improving performance, etc.

Everyone here should already know this: V1.0 of app/game comes out, is nice but not optimal. Developer releases v1.1 soon thereafter to address bugs and optimize the code. It's so routine it's practically boring ;)

Daniel, let me be a writer for the site. I have my resume all prepped and ready to go. Just tell me where to send it ^o^

Quick yes but it was probably something they noticed before the release of the game, but AFTER it was sent to certification. So they probably worked up a quick patch and had it ready for a while but just waited to push the button until they knew temple run had officially been released to the masses instead of pulling back the game and delaying it. Similar to how xbox360 titles get like day 1 patches lol...

Great! Imangi Studios is serious on the platform then. I just wish this becomes an xBox title

Has a game been released before as a non Live game and then converted to Live? Just wondering. If so, can't wait for Where's my water? to be converted.

It has happened before (Wordament, for example), but I certainly wouldn't say it's the norm. Nor would I hold my breath for an Xbox version of Temple Run. There's still hope for Temple Run 2 to be released as an Xbox title, though.

I saw that yesterday, but seriously, doesn't support anything with less than 1GB of RAM, only 3 WP devices have that amount of RAM, nokia really had to add another 512 MB of RAM to the 720
 
anyway, subway surfers is much better, I hoope that one comes to WP8

I count four: HTC 8X, Samsung Ativ S, Lumia 920 and Lumia 820.
(and I also think most WP8 people have one of these, at the moment)

OK, so there are 4, and how many 512 MB devices? the 520, the 620, the 720, the 8s, the ATIV Odyessey, the Huawei Ascend W1, the Huawei 4afrika
7
and actually more people buy budget devices than flagships, not the opposite

True, but the 520 and 720 haven't been released yet, and the 620 hasn't been out very long. And because Nokia has a lot of the WP market share, that probably means there are currently - but probably not for very long - more devices with than without 1GB of RAM.

So which game is better? 1 or 2? I hear some say the first one is. Now Daniel says its the second. Just curious as I have not played either one

Your statement should tell you that the answer is a matter of personale preference, though the consensus seems to lead towards the first one.

I dont understand.. Why can it run with 512 MB..i gues..   Lumia 520,620 and 720.. all are 512 MB devices.. only 820 and 920 have 1 GB of RAM.. so badd....

Quoting Daniel's comment above "Simple. Ports usually involve doing the basics first. Later, once the game is running fine on 1GB devices in ideal environments, developers can optimize the code...fixing bugs, improving performance, etc.
Everyone here should already know this: V1.0 of app/game comes out, is nice but not optimal. Developer releases v1.1 soon thereafter to address bugs and optimize the code. It's so routine it's practically boring ;)"

In the decade of Gigabytes and Gigahertz there is no more such thing as optimising software. Its not MS-DOS and Assembly source code. If a program requires 1 GB at the first release, its completely unlikely the developer makes it to work also with 512 MB, there was no such thing in the modern history, so its useless to expect the wonder. Its not gonna happen.

Many Microsoft apps not support 512 mb ram then why Temple run support 512 mb ram devices....go to hell microsoft

Then why Microsoft own apps not support 512mb ram ...last time when i switch to 710 to 620 my 710 support all apps but know 512 ram nos of not support

Yes, Microsoft (a company by the way), Mr Navkhan damns the soul you don't have to hell.  How dare Imangi Studios, which has nothing to do with Microsoft, develop a game that doesn't run on 512 MB devices.  Microsoft, you've ruined lives over this!
 
Get a little perspective.  Not getting a game for your phone isn't a life problem. 

Feel free to express dissatisfaction, but telling Microsoft to go to hell? That's a little overboard. Enjoy Windows Phone for what it is. I sell it on the merits of its user interface and stability, not what games it has.

I really love window phone and Nokia last 3 year when Nokia launch there window phone but now i feel that microsoft not really support there customers...but I love Nokia they really think for there customers

the thing is that if windows phone had to compete with ios & android they had shift to dual core, as well as the coding.
*if u love apps & games so much just try an android for 10 days u get irritated due to the lag in the interface and games.
*i have a 710 and i login in to this site daily to check if there was a new app.
*but the point is android doesnt or can never have a lag free or smooth ui as wp ever ever!!!!!!
*coming to iphone i dont understand why people spend nearly 45000 INR every year to buy the same old thing for 0.1% new software.
*wp-its a beauty , i would be showing my phone in this way.

You can but you would probably be lying if u were talking about features but as far as for a better platform not including apps & games you could say that they are better. :)

its a matter of few years then again we will be changing the phone.
then we can have a better one than the 720 s probably 730ss.
what do u say?

It's a version 1 game. The fixes and optimization comes later which i think the purpose of publishing this is to get it to the hands of people who want it, and people who will tell them what needs fixing.

You forgot to mention (or maybe you didn't know) that there are major issues with the background if a light theme is used.

i can't update it :(
when I tap 'Update', it immediately says, 'No downloads in progress'. On going back, it again shows the option to 'Update'.

I uninstalled and reinstalled it. I think the updated version hasn't hit the servers yet. It again gives the same white live tile issue. And it still shows 'Update available' in Store.

I'm seeing the same thing. I suppose I'll wait until later in the day and try again as its not a crucial update. I rarely pin games to my home screen.

Thanks peeps. Although that wasn't the problem. I click update but it would disappear. I just installed it again

They can optimize it by removing some of the graphical elements, such as the monkeys for the 512MB release.

Mine also has a white tile. Removed and repinned- no difference. I'm just glad that its out but it is probably one of the most buggy v1 I've seen in a long time esp with the white background bug. I'm sure in time the stuttering and issues will be ironed out. I'm just happy that its out and it really is a great game. Now where is jetpack joyride??

Scratch that. Although I was downloading the update it wasn't going ahead with it. I restarted the phone and update went fine. Live tile fixed!! Good job.
 
 

Its saying its not available on my device even though I've already installed the game and have got w Lumia 920

I thought the touch was pretty poor too - misses a lot of my swipes to jump etc. which is odd because the phone otherwise works perfectly swiping-wize.
 

For those who can't perform the update: just reboot your phone, look up the game in the store again and update. It'll work.

Tile is still broken for me and the app is still useless when using the light theme on your phone

ya i feel the same
its like take how much ever time u want to develop the app for 7.8 but just confirm that we l get it
its frustruating!
i wonder what the 620 guys did wrong?
what about them having 512  ramwas wrong?
 

You're an idiot mate. First of all, Microsoft didn't make this app.. Second of all, this was a native port from the iOS version and native code is only supported on WP8 so they would have to completely rewrite it for WP7 if they wanted to make it work which was never going to happen.

So what about the issue with swipes not registering? The update hasn't fixed that and right now, its basically unplayable for more that a minute or so. Not gonna play until this is addressed.

I get an error that says it can't be installed. I tried uninstalling and reinstalling but that doesnt work either.
 
It downloads but it wont install.
 
EDIT: A reboot fixed the problem.

so basically if you don't have a Lumia 920 you're screwed.. I don't know why they even bother with cheaper phones.. So %@(*%  up!! .. Nice! 
 

My Temple Run broke after updating. It's not listed in my apps list anymore...I can't unistall from the store either as all it has is the 'share' button. So it seems that it's installed by M.I.A. I've tried a reboot and still have the same issue. Wierd.

Unity just launched on WP so this is probably just a test launch for them... Also unity doesn't run on WP7

From all these I think the bugs and no support for 512MB ram should be because of Unity3D beta, and unoptimized code from imangi...
Hope we will get new versions soon..

The gesturing and swipe issue is definitely evident. The game tends to freeze up at a constant rate on my 920, and by that I mean that every 10-15 seconds it has a small stutter, and sometimes that stutter time falls when a gesture is needed, which doesn't register and causes the end of the run. Hope Imangi sees this since I believe this is the issue.

Is anyone having problems with temple run screen redraws on the 820??...i think I will remove it until this bug is fixed

No point of this app being only for 820/920 cause majority of the windows phone is covered by WP7 and in the future low end WP8 devices.