Microsoft has announced this week that it will be removing Windows Phone apps that the company deems to have critical vulnerabilities. Microsoft notes in a TechNet blog post that developers will be provided 180 days to patch the issues in their app or their work will be pulled from the store, preventing consumers from accessing the app from their smartphones or via the web.
The Telerik team, the brains behind the popular developer tools for Windows Phone and other platforms, has announced push notification support for Windows Phone. Every feature supported by the Windows Phone OS is now implemented in Everlive, enabling developers to take full advantage of the functionality in Microsoft's mobile platform, while being able to fully support iOS and Android.
You can never have too many hobbies. You also shouldn’t be living life not accomplishing goals you’ve set for yourself in concrete or passing. Learning how to develop is rewarding in and of itself. But once you learn how to develop there isn’t much standing between you and apps you want to use that don’t exist yet. Odds are you’re reading this on a Windows Phone device, so why not combine all these little things and learn how to develop apps for Windows Phone 8? You can with this new beginners series on Channel 9.
Windows Phone 8’s multiplatform game engine support has improved steadily since the mobile OS’s launch at the end of 2012. Developers have access to several middleware options: Unity, Havok, Marmalade, and Autodesk Scaleform, all in various degrees of commercial readiness. And now Havok has taken their support a step further with the release of Project Anarchy.
Project Anarchy is a complete end-to-end mobile 3D game production engine. It packs four of Havok’s core software releases into one powerful suite – basically everything you’d need to create a 3D mobile game. Games created with Project Anarchy can then be deployed to multiple platforms with a minimum of effort – including Windows 8. Full Windows Phone 8 support is scheduled for release later in the year, but developers can contact Havok now to request beta access.
Last week at //BUILD/ we had the chance to see something pretty cool. It was an early look at the work Orbotix was doing with Windows 8 and their robotic gaming system Sphero. The team is working on making an official SDK for both Windows 8 and Windows Phone 8. Not sure what Sphero is? In short, it’s awesome. Details after the break.
With the scarcity of certain types of games on Windows Phone, many players turn to emulators to get their fix. Emulators allow us to play titles designed for older videogame consoles on our phones. Download an emulator and you’ll have access to hundreds of classic games, assuming you can find the ROMs (software images) for those games. Some people consider playing old games via emulation to be software piracy, while everybody else marvels at just how cool it is to play those old games on the go.
The gaming emulators on Windows Phone come from two key developers, M.k and Samuel Blanchard. Today we bring you an in-depth interview with Samuel, the French developer who created Purple Cherry (a GameBoy Color emulator) and Blue Tomato (a Sega Master System emulator). Read on to learn about the challenges of porting emulators to Windows Phone and what Samuel’s next projects will be!
Unity, developers of the wildly popular gaming engine of the same name, announced yesterday at Build 2013 that they have struck up a "strategic partnership" with Microsoft to develop for Xbox One and Windows Phone 8. This collaboration with Microsoft means the development of new development tools geared specifically for both platforms, "including support for many next-generation features like enhanced Kinect gestures and recognition, multiplayer matchmaking, SmartGlass and cloud stuff."
In addition to opening up the development floodgates to both platforms, the new partnership will also benefit those who choose to develop games using the Unity engine.
Microsoft has released a new batch of badges for Windows Phone developers to use. While you can easily create your own in one of many available graphic programs, it's good to know that some effective images are ready to use immediately with a standard size and design. If you have your own website and would like to showcase your shiny new Windows Phone app, then these are definitely worth checking out.
In a world where Google is king, Bing is beginning to spread. The service’s take over on iOS devices as Siri’s new backend search engine is a large step forward for the company, but Microsoft isn’t done there. Yesterday at Build 2013, the company announced that they would be opening a large number of new APIs and controls to developers.
Today during one of the many Build 2013 sessions going on, Microsoft also publicized some Windows Phone Store numbers since Windows Phone 8 was launched.
By now, many of our readers have probably figured that Windows Phone 8 has quickly become the more popular OS (over 7.x) partially due to the new and exciting hardware and also because of it being more powerful.
In a motivating “introductory” session today at Build, led by Principal Group Program Manager, Sam George, some details came out about where new Windows Phone users are coming from. With the choices ranging from other smartphones (BlackBerry, iOS and Android) to just feature phones, it’s an interesting question for those who follow smartphone trends.
According to Microsoft, their numbers reveal that 42% of users who come from Windows Phone are giving up their feature phone. That backs the hypothesis that the Windows Phone OS, with its seemingly approachable UI design and the lack of complexity, is a great step forward for those who are looking to upgrade to the smartphone world (but don’t want an iPhone and find Android too difficult).
No, your eyes do not deceive you. Microsoft has indeed slashed the price of its annual Windows Phone Dev Center subscription, which is now available for just $19. The subscription enables developers (or those who are looking to start developing) to access to a personal dashboard, some handy tools and the ability to submit and publish apps and games to the Windows Phone Store. Sweet!
We've been informed by the developer behind Unification that Nuget support is now available for developers. Nuget is a tool present in Microsoft Visual Studio for developers to easily manage SDKs, libraries and other elements. Liquid Daffodil has also opened up identity management across all supported platforms - Windows Phone 7 & 8, Windows 8 and the web. Developers can now access authentication and identity elements of Unification to get a "universal, user-specific" Microsoft Id across all platforms. So, why is this a big deal?
Taptitude is a game of games, if you will. The title sports numerous mini-games that each offer hours of entertainment. We've covered the popular Windows Phone game in the past, including the report of the two developers (who are brothers) making $1,000 a month from advertisement revenue. Now the team has published a rather in-depth report that details the last two years of supporting Windows Phone and where there are still areas of improvement.
For those of you who are into the ‘homebrew’ hacking community for Windows Phone, you’ll want to take note that Jaxbot, the man behind the site Windows Phone Hacker (www.windowsphonehacker.com) will sadly be retiring.
Jaxbot just graduated from high school—yes, he was a young lad---and he will be moving on to college in the fall, where he hopes to take on other projects and adventures. We can’t blame him as he’s at that age where being pigeonholed into one area is not something you want to have happen. It’s a time to explore and experiment, though we hope he continues to dabble in Windows Phone.
Advertising network AdDuplex has raised $500,000 in capital to help Windows Phone developers succeed. Supporting both Windows and Windows Phone Store apps, it's an important tool that's utilised by numerous developers. With more than 3,000 apps using the network, there's definitely scope for the company to expand and help out more developers.
We know your favorite Windows Phone related podcast comes from us. Daniel and Jay are a dynamic duo that help keep you up to date on the latest things with Windows Phone and more. But we approach it more for the general consumer and don’t focus too much on development. For that we highly recommend the Windows Developer Show from brothers Ryan and Travis Lowdermilk. There’s a new app in the Store that you should check out to get their podcast.
We've covered issues with "Other Storage" fairly extensively in the past, but now we're taking a quick look at a find by Kévin Gosse in his Windows Phone app Imageboard Browser. The app has been causing problems with users as sometimes hundreds of megabytes of data would be stored and taking up valuable space, but this isn't related to other storage so what's going on?
For years, publishing games in the South American nation of Brazil was a laborious and mysterious process. While most countries allow developers to publish games with no additional certification beyond those of the platform holder, a few states like Brazil, South Korea, and Russia add on their own approval processes. As you’d expect, the challenge of navigating Brazil’s certifications without speaking Brazilian Portuguese has long prevented many games from releasing in that territory.
Thankfully, the Brazilian government revised their certification policies a few months ago. Now games that have an ESRB or PEGI certification can be submitted for approval through a fast and simple process. Should your game not have one of those certifications, you can alternately request the Brazilian DJCTQ certification.
Windows Phone Central has created a guide for both processes. Follow it, submit your games, and don’t miss out on all those potential Brazilian Windows Phone and Windows 8/RT customers!
We've covered the Unification service fairly extensively here at Windows Phone Central and have continued to support Liquid Daffodil with attempts to drum up interest from developers to implement support for Unification in their apps. We've got some numbers to share with you all today with how the Unification service is shaping up and how the community is getting involved.
tl;dr if you haven't yet connected your app with Unification, you may wish to do so.
The developer of Metrotube, Lazyworm has released an update for its popular Windows Phone YouTube app. So what's new in this latest release? Lazyworm has opened it up for other Windows Phone 8 developers to utilise URI app-to-app communication and automatically launch Metrotube's player from within their own apps.
This year's HACKED event, which is a free-to-attend weekend of intense learning, building and sharing of cool stuff (that's what the website says) has sold out on tickets. Fear not though as the organisers plan to release more batches through June. Whether you're an expert, novice or a developer or designer, everyone is invited to take part (should you manage to get a place, of course).
The "Windows Phone Store" is a pretty big concept. Instead of being one simple market available to all users equally and indifferently, it has countless facets intended for specific user groups and regions.
Depending on your OEM, carrier, geographic region, OS version, and size of RAM, the apps visible to you just won't be the same. When things get complicated in order to serve as many types of consumers as possible, the chance of stuff going wrong gets increased as well.
We previously touched on Microsoft MVP for Client Application Development, Daniel Vaughan's latest Windows Phone book back in February, but now the title is available to purchase on Amazon. Windows Phone 8 Unleashed is a developer resource for those who are interested in developing apps and games for the Windows Phone platform.
Developer advertising network for both Windows and Windows Phone, AdDuplex has managed to cross the 3,000 active app marker. To celebrate this milestone being smashed, the company is celebrating with a 30 percent discount on commercial advertising.