DoDonPachi Maximum officially coming to Xbox Live

Way back in July, WPCentral first reported that Japanese developer Cave would be developing a Windows Phone exclusive shoot-em-up game. But we only knew the genre, not the name of the game or much else. At last, Cave has officially announced DoDonPachi Maximum for Windows Phone.
DoDonPachi is Cave’s most popular shmup series. It’s your basic vertically-scrolling bullet hell shooter, packed with intense gameplay and large, impressive bosses. Strangely, the only American release has been the excellent iPhone version, DoDonPachi Resurrection. The Xbox 360 version of DoDonPachi Resurrection did come out in Europe though, and it’s mercifully region free, so it will play on US consoles.
While the DoDonPachi Maximum teaser website has gone live, it’s still scant in the way of details. We do know it will be an Xbox Live game with tough-as-nails Achievements. If the iOS version is any indication, expect a $6.99 price. Some folks will never be happy paying more than a handful of pennies for a phone game, and I doubt they will care for Maximum. But shmup fans are used to paying $50+ to import Cave’s games, making the phone versions a steal by comparison.
We’ll have some exclusive details on DoDonPachi Maximum in the weeks to come, so stay tuned!

Comments
There are 18 comments. Sign in to commentTon77 says:
Shoot em up! I'm sold
ChrisLynch says:
Looks pretty cool to me. There aren't enough good top-down, scrolling shooters like this.
robertmacnair says:
Im getting really tired of this 'Xbox Live' game nonsense. It feels so gimmicky to have a special xbox live section all over the place. It needs to be just 'Games' like the other marketplaces.
Why doesnt Microsoft set it up so that if the developer set the game up to be xbox live enabled with achievements etc, it just goes through a more strict approval process to ensure the game isnt giving users 2000 points for just logging in.
I love my Windows Phone, but they need to stop with the occasional gimmick (and go more professional)... plus give native access so developers can use their own engines!
NH3MAN says:
Xbox Live on the phone is unique and a definite draw for Windows Phone. Out of all the Windows Phone features I show people it is usually the one that draws the oohs and ahhs. I'm not much of a gamer but I like the Hub myself and think it and the Zune hub are great differentiators for the platform.
Justin.TV312 says:
Complaining because a game is Xbox live. Now that's something new. Apple also has game enter and non game center games but no one is complaining there.
Nataku4ca says:
HEY! I like my achievements and the sound it makes when I get it, keep your paws off of them :P
Giddora says:
Where's George Ponder btw? :/
Giddora says:
Haha, I did not mean to sound like I wanted his articles instead of your articles! I enjoy both your articles just as much!
I just haven't seen any game reviews from him in a few days, and I was just wondering if he was alright and stuff. :)
You're both excellent article-writers. :)
Giddora says:
Good! :)
TonyDedrick says:
Just wondering if the slow pace on some game updates has to do with them being Xbox Live games? I mean, when are we gonna get updates to Angry Birds? If this is so, then I can do without the Live aspect of games for more frequent updates
Jess82#WP says:
This game ate a lot of my quarters growing up. Dope game. Definitely getting it.
R0bR says:
Add PvZ as another Live game needing an update, it still doesn't support fast app switching. You'd think Live games would be the first to get these updates.



























