Games

Windows Phone Collections: For The Kids

Games

More mobile Xbox games delisted as Windows Phone struggles to find its way

Xbox

PSA: Xbox Live connectivity issues affecting Xbox 360 and Xbox One; Netflix and Twitch also down

Xbox

PSA: Xbox Live currently experiencing issues, impacts Xbox One and Xbox Music

Games

Rival Knights brings medieval jousting to Windows Phone

Games

The sequel to the popular Dhoom:3 The Game is here… time for the Jet Speed!

Games

Lost Echo, a 3D action adventure game jumps from iOS to Windows Phone Store

Games

Magic Realms for Windows Phone suffers a game-breaking update [Updated]

Games

Ubisoft brings Valiant Hearts and Tetris Ultimate to Xbox One and Xbox 360 this summer

Xbox

Xbox One coming to India in September starting at INR 39,990

Games

Dream of Pixels unleashes beautiful puzzles on Windows Phone

Games

Kabam pledges to bring The Hobbit: Kingdoms of Middle-earth and other casual titles to Microsoft platforms

Xbox

Xbox Live Gold members can now get two free games on their Xbox One

Games

Ice Rage: Hockey, a smashing Windows Phone game full of body checks

Apps

Hack the world with Watch Dogs mobile companion game 'ctOS'

Games

Asphalt 8: Airborne gets updated, adds the SSC Tuatara to the garage

Games

These are the best 'Match Three' games for Windows Phone

Games

Disney releases two new Windows Phone 8 games, Lost Light and JellyCar 3

Games

As expected, Disney Solitaire comes to Windows Phone 8

Microsoft News

Microsoft hires comedian David Mitchell for latest Lumia UK ads

13

Fusion Sentient for Xbox is alive and self-aware on the Marketplace

Fusion: Sentient, the mobile tie-in game to new XBLA release Fusion: Sentient is now available. For those keeping score, this marks two weeks in a row of Windows Phone-exclusive games that feature connectivity with an Xbox 360 title. Not too shabby!

After spending an hour or so with Fusion: Sentient, I can tell it's going to be addictive. It plays like a real-time strategy game, as players direct up to five units around each map. But you can also pause and issue orders at any time, making it a bit less hectic and more mobile-friendly. The graphics (excluding the general darkness from the black fog of war) are great, with highly detailed mechs, AKA Sentients. An interesting story told through digital comic panels captures some of the console game's witty humor and promises to expand on the origin of the cybernetic Sentients. With five planets worth of missions and the Ghost Fleet, an endless encounter area built for grinding, Sentient will keep strategy fans busy for a long time.

I only have two gripes so far. First, the pre-mission load times are excessive, ranging from 30-60 seconds in some cases. Not ideal for a mobile game, especially since Fusion: Sentient isn't Mango-compatible out of the gate (just like Kinectimals). Fast App Switching will hopefully cut down on the wait when resuming after visting the Home screen, etc.

Also, the game appears to have tons of choice loot to win after completing missions. But you can't tell what anything does without selecting a Sentient and finding whatever items in your inventory might be compatible with it. An auto-equip feature and a way to browse your entire inventory would make item management much easier.

As I mentione before, Fusion: Sentient connects to Fusion: Genesis on Xbox 360 in a unique way. Phone-grown Sentients can be sold or traded from the Auction House, where they then become useful AI partners in the MMO-like console game. It's a promising feature which we'll explore in greater detail after we've sunk a few more hours into both games.

Fusion: Sentient costs only $2.99 and there is a free trial. Score it here on the Marketplace. Fusion: Genesis launches today at 800 Microsoft Points ($10).

0
loading...
0
loading...
0
loading...
0
loading...

Comments

There are 13 comments. Sign in to comment

dreas says:

Insta-bought!Now just waiting for Fusion: Genesis to be available on Xbox 360 and I'll grab that one too. ;)

I was playing Fusion: Genesis this morning. Great graphics. Game is pretty interesting too.

warpdesign says:

InstaRemoved: this game doesn't support FastApp Switching. Seeing it takes at least 15sec loading to reach a simple tutorial, this isn't acceptable.This is the second game (with Kinectanimals) released by Microsoft without support for multitasking...

B4PJS says:

Errrm, Kinectimals has fast app switching on my Omnia 7. Doesn't on my Wife's HD2 though...

theefman says:

Looks like a worthwhile geme to buy at last. Reminds me of The Harvest. Load times are OK for me, but I've only tried the trial.

Mestiphal says:

Ahh, reminds me I have a play The Harvest a couple more times to finish off the achievements

1jaxstate1 says:

Why is MS still releasing games that are not fast switching! They really should start stating in the marketplace whether a games is Mango ready or not!Sweet game, but having it reload from the damn start screen if a phone call comes through sucks major ballage.

Paul Acevedo says:

The simple answer is because they want Nodo users to be able to buy the game. I'm sure an update isn't too far off though.

dogmeat1978 says:

Why cant I see this on the marketplace?? Ive got mango on my Omnia7 in the UK????:'(

theefman says:

Is anyone finding the game is not saving? I finished the first mission and exited the game but going back in it prompts me to start again. Happened also after I finished the tutorial levels but I hoped it was just a glitch.

Paul Acevedo says:

I didn't have that problem. Hope it clears up for you.

pointblank25 says:

I don't have the problem with 30 to 60 load times. Using HTC HD7. More like 15 to 20 seconds. Fun game and looking forward to see how this ties in with the console game. No problems saving too though if you leave the phone and the screen times out, if you don't get to it within a minute or two, the level starts from the beginning. So far, that's my only gripe. It needs a Mango update for sure.

industry86 says:

Seemed kind of fun (in the trial), but the thing that bugged me the most, and this may be small and I'm being nitpicky, but is it necessary to have EVERY button press cause a vibration effect? Like if you hit the Play button at the start screen? Or if you click the dialog at the top of the screen *vvrrrmmm*. Total overkill.Yes, I can turn it off, but then I lose all vibrations, including those choice moments like in combat or anywhere else where it's desired.Otherwise, fun times.