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Game of Legions, a match-three Windows Phone game with punch

Game of Legions

Game of Legions is a match-three styled Windows Phone game that has a fantasy combat twist. You create the matches to attack your opponent and advance through the gaming levels.

While the graphics are a little on the dark side, game play is challenging and it's kinda fun seeing your matches hurl spears, swords, axes and other items at your enemy.

Available for low-memory devices, Game of Legions is a nice break from the typical match-three games you see in the Windows Phone Store.

Game Layout

The game starts out with a series of tutorial banners that will cover the basics of game play. If I had to pick one downside to Game of Legions, it would be the tiny print on the help banners. Well… the tiny print throughout the game.

Nonetheless, after you tap your way through all the banners, you'll be led to the game's map. Game of Legions has twenty levels with contain sixty challenges. The challenges will be laid out on the level banner before you enter the battle.

Game of Legions Menus

Asides from jumping into game play off the gaming map, you can also access the blacksmith screen where you can upgrade your weapons and army strength. Just tap on the little blacksmith icon in the upper right corner of the map screen. There is also a ? button in the upper left corner that will pull up the help banners. As you play Game of Legions, new banners will appear when new gaming features are introduced and this collection will grow.

At the bottom of the map screen you will find your gold count and crystal count. Each battle will cost you one crystal but if you win the battle, you'll be rewarded with a crystal. The crystals will replenish automatically over time (one crystal every twenty-minutes) or you can buy crystals with your gold.

Game Play

The battle screen has your army at the bottom of the screen and the opposing army at the top of the screen. Across the top of the screen you will see your enemy commander's life count and gold. Across the bottom of the screen is your life count and gold collected during battle.

You attack your enemy by creating a combo of three or more of the same styled weapon. Tap and slide to swap out boxes and create those matches. When you do, a volley of weapons will sail towards the enemy army.

Game of Legions Game Play

The goal is to take out the enemy commander and to do so, you will need to clear a path to the top of the screen by taking out enemy units. Any shots reaching the top of the screen will cost the enemy commander a life. The challenge is that while you are taking shots at the enemy, the enemy is taking shots at you and replenishing troops with each turn.

If you lose all of your lives first, game over.

Swords, spears and battle-axes have to cut through the armies to get to the enemy commander. Around the fourth battle, archers become available who can shoot over the enemy troops and strike the commander directly. Chain reactions are possible (matches creating additional matches) that will increase the damage to your enemy.

Overall Impression

Game of Legions is a fun game and a nice change of pace from your typical match-three games. I do wish the print was a little larger to make picking up the game particulars a little easier and that the game didn't require the crystals to battle.

The game does take a little time to get the hang of. Don't be surprised if you get slaughtered after the first battle (which is rather easy). I would wish there were more than twenty levels but with the crystals and the difficulty, the twenty levels should last a while for most players.

Graphics are nice, game play is rather challenging and overall Game of Legions is an addictive time waster of a game.

  • Game of Legions - Windows Phone 8 - Free - Store Link

QR: Game of Legions

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Reader comments

Game of Legions, a match-three Windows Phone game with punch

21 Comments

This game is great and really refreshing. Also judging by the names\surnames of team behind it, I would say they are Greek.
Καλώς ήλθατε Ελλάδα!

I've been playing this game for about 24 hours, and I do enjoy it.  I'm not sure what George was referring to about the challenge though; "Don't be surprised if you get slaughtered after the first battle (which is rather easy)" is pretty misleading.  It took me to get through half the game before I lost my first crystal, and even on level 16/20 (where I'm at now), I can play the game level over and over and only lose crystals at about the pace it takes for them to be replenished regularly over time.  A great time waster.

If the developer reads this (or can be fed back), I do have a few tweeks to suggest.  Good info for a potential player:

~ The game needs an options setting, if only for the music volume.  I like the music more than the sound effects, but both are blasted at twice the normal volume of the rest of my phone sounds.

~ The challenges are not always indicative of the difficulty in achieveing them; could use a bit of balance.  (ex: On level 16, I can complete the silver and gold trials without even trying almost every time, but after the 100+ attempts, the closest I got to the bronze challenge (complete the round in 10 moves) is 14 turns, and average well over 20.

~ It would be nice to choose which troops to deploy.  Playing a round with no mages or no healers (for example) would add to the difficulty (if perhaps trading off the option for better combo odds).

~ You can max out your stats with the blacksmith way too easily.  Though some stats are initially blocked by level progression, I had maxed all options within a few hours of playing, and now have more gold in-game than I could spend 10 times over.

Greetings everyone,

I am the game designer of Game of Legions. First i'd like to thank everyone, and i hope you enjoyed the game

@Olerius Thank you so much for your feedback

Regarding the sounds options, it's on our next update

Regarding the challenges, some are affected quite a bit from luck and therefore sometimes seem unbalanced. We do plan to make some tweeks but only on 3 of those challenges. Most are quite accurate on difficulty

The idea of choosing your units is indeed excellent and we were planning to integrate it as soon as we add more units. (we were kinda skeptical of it at the beggining since it adds some complexity, but now we do believe that they will boost the game gameplay wise)

The overall duration of the game is somehow limited, although we prefered to make a short and fun game rather than the opposite. of course we do plan on updating and expanding so i hope you'll all say intrested. 

Thank you all for you feedback it's what makes the games better

(@Olerius you got really good perception of the game man. You should consider doing some play testing for game devs :) Keep it up)