SongArc
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Music jam game SongArc finishes hugely successful beta, due to launch this month

SongArc is a forthcoming rhythm game for Windows Phone users that we think could be a huge hit. We’ve covered the game in the past, even giving you a sneak peek of the gameplay. Think of Guitar Hero but tailored for Windows Phone and you’d be on the right track. By picking music from your library, you can load up sheets to enable a fast paced rhythm matching game, perfect for playing anytime.

It’s creative, it has a community aspect and it’s darn fun.

The last time we wrote about SongArc, it was just kicking off its beta program. That was nearly one month ago and over 450 of you managed to get in on that action. The game has now wrapped up its beta and it’s starting down the trek of getting certified in the Store (and AppCampus approval).


Hands on: Early beta release of SongArc

The developers behind the game released a final beta last night, bringing along over 150 changes. We’ve also learned quite a bit about the updated game and wrapped beta program, which we'll share now. First, SongArc is expected to be released this month, though that hinges of course on getting clearance from the Store and no extra rounds of added coding.

Second, the beta was very effective as users submitted great ideas for the finalized product. Indeed, 75 reviews were left by beta testers with an average score of 4.85 (out of 5). That’s a huge endorsement from the community as achieving that rating level for a game is quite difficult. Here’s what some of the early reviews have said:

We’re big fans of the game for a few reasons. Windows Phone is sorely lacking a really good music-rhythm game, at least we’re not aware of any. The other is that this app is really well done. From the graphics, to the smoothness of the UI to the actual gameplay, it’s just a fine example of Windows Phone development.

SongArc

SongArc will be available for Windows Phone 7.x (except 256 MB ones) and Windows Phone 8 devices.

We’ll post more on the game as it nears the finish line. For now, you can watch our hands-on with the game from last month above (the game has added a considerable amount since then). You can also head to their Facebook page for more information.

Have you played SongArc beta? If so, sound off below on your thoughts of the game and what it means for Windows Phone.

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Reader comments

Music jam game SongArc finishes hugely successful beta, due to launch this month

26 Comments

This game looks really fun!!!   Though, I wish they made the UI a bit more modern.  The over-excessive funky gradients look really dated lol.  Would love some darker and cleaner themes.  Looks like a solid and amazing game though :)

It doesn't work with large music collections, it crashes on the loading screen after selecting "play".
The size of my collection may be the problem or it could be the fact that all my music is on my SD card.
It tries to load after selecting play and eventually crashes.
Does anybody else have a large collection on a SD card, and have you has success trying to play?

The frustrating thing about this game -- or maybe I'm missing something -- is that 99% of the sheets I tap on just bring me to the Xbox music store. I don't have an Xbox music pass and it's a little disappointing that I'd have to subscribe to that service to play this.

It's a match between music on your device and the corresponding sheet music. If you have those songs on your phone--regardless of your Xbox Music status--you're good to go. Not sure what you want them to do, give away free music? 

If you don't have sheets for your music, you can simply create one or wait until the game grows and hopefully someone else will do it for you.

When the game launches and people start creating sheets, wider availability of games will be created. As it turns out, they had a higher than expected contribution from users in creating new sheets (see the data we published above)--that bodes well for the game's future prospects.

I'm not frustrated with the developers, of course. I know they probably aren't going full Harmonix mode and getting licenses for all the music. It's just a frustrating thing in general for an otherwise awesome game.
 
Most of the music I listen to is fairly obscure (on average) which means there's not going to be very many sheets for music I listen to, unless this game blows up in popularity and gets huge.

It's - pretty obviously - confusing because if you're used to buying Guitar Hero or whatever, which comes with all the songs included, then this will be an unexpected behaviour.
The problem isn't the user (I assume you don't design UIs, Daniel, lol). The app just needs to make clear which songs can be played now (Songs In Your Collection) and which need to be bought (Get More Songs).

I've been jonzing for an AudioSurf port to WP for a long time.  I hope that this is equally entertaining.

Don't take this the wrong way, as I am definitely excited to play this upon release, but this is hardly a rhythm game from the looks of it. After watching the video, it seems like you're judged on whether or not you hit the "note", and not on your ability to hit it perfectly in rhythm. Think about rhythm games like Dance Dance Revolution where you get different scores for perfect, great, good, etc. PLEASE tell me that you're judged on accuracy. Also, you say that the store lacks a good rhythm game. Please check out Osu!: http://www.windowsphone.com/en-us/store/app/osu-wp/83be2e91-48ca-4cfe-9a0d-851b01e62d42

Have you played it? You have to hit the note as it crosses the bar, its not "huge".
Like I said, you either hit it on time or you don't (which results in a miss). There is no leeway for for being off rhythm.

If the window is larger than 30ms it is huge and you don't need to be very precise on tapping the note