Xbox 360 version trailer
Last week we said that two Xbox Live games would hit the Marketplace this Wednesday the 14th. It turns out that wasn’t quite accurate… But don’t worry, it’s good news! Joining Battlewagon and Doodle God will be Breeze, for a total of three Xbox Live releases in one week!
What’s Breeze, you ask? We’ve got exclusive early details. The goal of Breeze is to navigate a flower through 60 maze-like outdoor levels. Each level has a goal that must be unlocked by collecting Sunshine orbs, plus dangerous obstacles like tree branches that can snag the fragile flower.
Instead of directly moving the flower around those hazards, you’ll control the wind that blows the flower – hence the name. The game offers two control types: Touch and Tilt. Touch mode uses multi-touch controls; whatever points you touch acting as the source of the breeze. Tilt controls work as you’d expect, allowing players to control the breeze by moving their phones to and fro.
Breeze is a relaxing game, with lovely backdrops and a soothing soundtrack consisting of four songs (one for each in-game season). For those keeping score, that makes Breeze the first free, ad-supported mobile Xbox Live title with music. Getting back to the gameplay, the game also offers a Hardcore difficulty for players who like a challenge. Hardcore makes the flower larger, takes away the Air-Brake ability, and reduces the time limit of each level.
Breeze is the brainchild of Rob Hutchinson of Null City Software and will be published by Microsoft. Rob created the concept while university, and went on to publish the game as an Xbox Live Indie Game on Xbox 360 in August. While other Xbox Live Indie Games have graduated to Xbox Live games on Windows Phone, Breeze is the first to be distributed as a free, ad-supported game.
The Windows Phone version of Breeze comes to English-speaking territories this Wednesday, December 14. It will require the Mango update. The Xbox 360 version is available right now for 240 Microsoft Points ($3). You can purchase it here.