A couple of weeks ago we reported that Harbor Master was probably coming to Xbox Live on April 13. Developer Imangi Studios recently confirmed that release date is correct, so we thought it would be a good time to bring you a full preview of the game.
Firemint’s Flight Control is a well-known line-drawing game. The game presents players with a simple 2D overhead map with two or more runways and helicopter landing pads. Planes and helicopters enter the screen randomly and the player must direct them to the appropriate runway/landing pad by drawing pathways. Vehicles are color coded and must be sent to the same colored destination. They also vary in size and speed, but they’re all worth one point each when landed. As an aircraft lands, it disappears and the player is free to worry about other oncoming planes. It’s a simple formula that becomes more challenging as the number of incoming planes increases.
Imangi Studios saw an opportunity to improve on the line-drawing formula with their own title, Harbor Master. At first glance it looks similar to Flight Control, but Imangi has made a lot of tweaks that result in a different and more interesting game.
Right from the start, Harbor Master’s focus on boats instead of planes changes the line-drawing experience. Each map has land forms and structures that boats must navigate around in order to dock. Thus maps require unique strategies as players create shipping lanes based around map’s shapes.
Steer past the jump for our full preview with plenty of screenshots and exclusive details straight from the developer...