independent volume control
Yesterday at E3 2013 we managed to squeeze in an interview with Peter Orullian, Group Product Manager at Microsoft. Peter is a ridiculously accomplished individual. He writes books, sings opera, and somehow finds time to work with Windows Phone, SmartGlass, and Xbox Music. Leave some lifetime Achievements for the rest of us, big guy!
Anyway, I sat down on camera with him to discuss his contributions to Windows Phone and SmartGlass, plus the Xbox One and his favorite games of the show. Windows Phone Central’s Daniel Rubino and “Serious” Sam Sabri also pitched in on the interview questions. Head past the break for the video interview and a brief summary!
The implementation of Xbox games on Windows Phone is riddled with problems. While these range from “Darn it” minor to “Holy crap!” major, as a whole they threaten the viability of Xbox games on the platform. We believe Microsoft can still turn things around and make Xbox Windows Phone a mobile gaming force to be reckoned with, hence this series of editorials.
Part One of this series focused on the problematic Xbox Live certification process, and Part Two looked at both the importance of Xbox games to Windows Phone and the platform’s need for popular game engine support. In this installment we’ll tackle the simple need for proper volume control, the ability to redownload purchased games, and the weak advertising presence of Xbox Windows Phone games so far.