achievements

In February, Scoreloop announced that they are bringing their cross-platform social gaming system to Windows Phone. We recently interviewed Scoreloop Product Marketing manager Raphael Weiner about the Windows Phone version’s status.

What is the current status of WP7 Scoreloop development?

Since we announced the Beta of our WP7 SDK back in February there's been a lot of interest from many developers using Scoreloop already who want to add WP7 to their roadmap. As it's a Beta there are some aspects of the Scoreloop platform that we haven't yet integrated, but developers can already use Scoreloop for leader boards, player profiles, challenges and achievements, all of which are cross-platform between WP7 versions and other platforms. So really, it's been a very positive start to our support for the WP7 OS.

What is the target launch date? 

We expect to launch the full SDK soon - most likely within a couple of months. Right now we are building as much feedback into the SDK and tools as we can.

Head past the jump for the full interview. 

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This week’s Xbox Live title is Enigmo, a physics-based puzzle game. Enigmo sort of blind-sided us as we hadn’t heard about it coming to Windows Phone until recently, but now we’ve got some concrete details to share with you.

Enigmo was originally developed by Austin-based developer Pangea Software. It debuted on the strange and foreign Mac platform before making a successful run on iPhone. It’s also been released on the Windows Mobile platform – anybody remember that one?

We’ve already seen a physics-based puzzler on Xbox Live in the form of iBlast Moki. Enigmo is a little bit like that, but the goal is to direct streams of liquids into the appropriate receptacles using various gadgets. The Windows Phone version of Enigmo features sharp 3D graphics and 50 puzzles to solve. It was developed by Chaotic Moon Studios, also located in Austin, and will cost $2.99.

Head past the break for our exclusive reveal of Enigmo’s Xbox Live Achievements and the game’s debut trailer.

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Pac-Man - Review

Pac-Man is one of the most-ported games ever, and now Namco brings it to Windows Phone 7 as an Xbox Live title. This version is faithful to the arcade original, but lacks any bells-and-whistles to get excited over and introduces a few new problems.

Everybody knows how Pac-Man works, so let’s focus on what’s changed for Windows Phone 7. The game is played from a vertical orientation. The actual play field takes up the top two-thirds of the screen, with a virtual joystick on a plain blue background at the bottom. Super bland menus that use an ugly font further contribute to a mediocre presentation.

To find out whether our circular arcade hero gets the ghosts or if they get him instead, chomp a power pellet and head past the break.

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