developers

Microsoft is offering student developers who reside in the U.S. a chance to win a Windows Phone. There are some superb ways to get involved with development on the platform whilst studying at university, and the rewards with both experience and networking are invaluable. But what if you could throw a free smartphone into the equation? Makes Windows Phone development even more appealing, right?

So how does one be in with a chance of winning one? Simply publish two apps to the Windows Phone Marketplace and enter your details on the Facebook page for the offer. There are some guidelines that need to be looked at prior to steaming ahead:

  • You are a student in an accredited university/college in the United States
  • You have developed two Windows Phone applications that are (or will be) published between March 26th and May 31st, 2012.
  • The apps are targeting Windows Phone 7.5, and support Fast App Switching
  • The apps are of high-quality and are not created with one of the "do-it-fast" tools, like AppMakr or FollowMyFeed
  • You have not received a Windows Phone device in previous student promotions from Microsoft

Check out the Facebook page for more details and -of course- to submit your apps.

Source: Facebook (Microsoft Tech Student), via: Den Delimarsky; thanks Den for the tip!

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The question of whether or not today's Windows Phone apps will be able to work on the next "major version" of Windows Phone aka 'Apollo' or Windows Phone 8 was never a major concern for us as we just assumed they would work. We even saw a job description which said as much back in February.

Still for some developers there were lingering questions about Windows Phone 8 would have the same core as Windows Phone 7.x. While details are still very sparse to that former aspect, tonight on the Windows Phone developer blog, Microsoft's Larry Lieberman reaffirmed that indeed, today's app will work just fine on Windows Phone 8:

"With regard to existing applications: today’s Windows Phone applications and games will run on the next major version of Windows Phone. Driving application compatibility is a function of Microsoft’s commitment to its developers. Regardless of what we release in terms of new developer features and functionality, we have made a large investment in protecting your existing investments."

That is certainly good news and should allay some fears for devs. But perhaps what is even more interesting is we're getting the first hints that Silverlight may be de-emphasized for the next generation of Windows Phone:

"We’ve also heard some developers express concern about the long term future of Silverlight for Windows Phone. Please don’t panic; XAML and C#/VB.NET development in Windows 8 can be viewed as a direct evolution from today’s Silverlight. All of your managed programming skills are transferrable to building applications for Windows 8, and in many cases, much of your code will be transferrable as well."

To our ears, that doesn't sound like Silverlight will be a major part of Apollo (though it will be compatible) and from what we've heard from devs, that's not a bad thing at all. A more interesting reading is that Windows 8 and Windows Phone 8 will be based off the same bits, especially when Lieberman notes that "...targeting a tablet vs. a phone, you do of course, need to design user experiences that are appropriately tailored to each device."

There's certainly a lot of reading in between the lines in that post and makes some interesting discussion, so fire away in comments.

Read more at the Windows Phone Developer Blog. Windows Phone 8 concept image by PocketHacks

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Microsoft has teamed up with AnythingbutiPhone to provide the Windows Phone community with a number of invitation-only events across the U.S. 36 events will be held at 12 Best Buy establishments on set days that will run from 6:30pm - 9:00pm.

Branded "Behind the Tiles with Windows Phone", these sessions will enable attendees to get hands-on experience with a variety of devices and learn about the design philosophy behind the Metro UI. Also, you could be in with a chance of winning a Lumia 900 for attending. What's on the agenda?

  • Attend a Nokia Lumia 900 instructor-led demo lab
  • Learn about the Metro UI and the future with Windows Phone (three screens dream, etc.)
  • Get the latest information on Windows Phone for IT and Developers
  • Play with some of the latest Windows Phones
  • Network with peers and Windows Phone experts
  • Have a chance to win great prizes
  • Food and beverages will be provided

Should you be interested in attending one of the hosted events, head on over to AnythingbutiPhone (link below) to view the calendar and be sure to register for a place (enter "MVP" during registration) if you can make one.

Source: AnythingbutiPhone; thanks William for the heads up!

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Should you be a UK student (above the age of 16) and are developing for the Windows Phone platform, you'll be in with a chance of winning one of a 100 Lumia 800s that are being given away to student developers. All that's required is for young developers to submit apps to the Marketplace and they'll automatically be in with a chance of winning one.

Not only are 100 Windows Phones being handed out, but should your app prove to be unique and of high quality you could find yourself spending the day at a Microsoft office to expand knowledge and experience with platform technicians and experts. Pretty neat, eh?

To enter:

  • Register on the competition website.
  • The Student Team will then monitor your app submissions in Marketplace.
  • 3 random prize draws (up to 30 x Nokia Lumia 800 Windows Phones per draw).
  • 1 Top App Competition (up to 10 x Nokia Lumia 800 Windows Phones and trip to Microsoft offices).

Be sure to enter the competition before submitting your apps and check the terms and conditions. Remember that every app you submit will increase your chances of winning.

Source: MSDN

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This week we've had the pleasure in being joined by Richard Castle of Igneous Software, the brains behind the BBC Radio apps and upcoming BBC Podcast Lounge. As well as a solution for BBC radio streaming, the Podcast Lounge offers Windows Phone users Metro-influenced access to the BBC catalogue of programs. Castle walks us through his background in software development and how he started up the covered projects. 

Head on past the break for the full interview.

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The Department of Computer Science and Telecommunications of TEI of Larissa has announced another Windows Phone Developer Challenge, which will encourage students to get creative and produce some interesting apps for the mobile platform. Participants who submit three apps, that pass set requirements, and have them approved / published on the Windows Phone Marketplace will be rewarded with a free handset.

The department recently held a developer contest that put students up against one another to win one of two Lumia 800s available as prizes. The announced developer challenge will begin on April 1st, and all apps submitted by students to the Marketplace afterwards will be deemed eligible for the prize. 

Source: TEI of Larissa; thanks sofoklis for the tip!

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Nokia has been doing an outstanding job rebuilding not only their own brand, but that of Microsoft's mobile division too. But is hardware enough? Not at all (as many have pointed out). We've previously reported on Nokia and Microsoft investing €18 million on an app development program in Finland, but we'll need much more to combat the skeptical outsider comments and the lack of developer support from the big names - Rovio being a perfect example with Angry Birds (though they have since confirmed it is coming).

Cue the software giant. Mary Jo Foley from ZDNet has revealed some interesting presentation slides that show how Microsoft plans to tackle the above problems. The slides all point at a $10 million campaign over three years to round up developers and companies that aren't supporting the platform yet.

Ensuring that the quality bar remains high with apps by driving the message that highlights built-in features of Windows Phone over bolt ons (comparing with Android). It would appear from the first slide that Google's OS would be targeted in campaigns. The second slide simply states that the company would plan to bridge the gaps in the top 25 apps on other platforms. Pandora being another good example.

The remaining two slides illustrate the need to promote top apps and exclusives consistently, while actually capitalising on the exclusivity. What's interesting to note is the plan for offers to be used to drive platform awareness with ESPN sweepstakes, Xbox Companion and Live giveaways, and Univision sweepstakes as examples. For gamers, "price games at parity with iPhone" will be music to the ears with some titles on Windows Phone costing more than on iOS.

Source: ZDNet

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Take heed developers, you'll want to go update your Windows Phone SDK to the official 7.1.1 version which was just released today.

This latest update offers support for 256MB RAM devices aka "Tango" phones like the Nokia Lumia 610 and ZTE Orbit.:

"The Windows Phone SDK 7.1.1 Update provides additional functionality to the existing Windows Phone SDK 7.1. Using this update, you can more easily develop apps and games that are optimized to run on 256-MB devices. This update includes a new 256-MB version of Windows Phone Emulator, an updated 512-MB version of Windows Phone Emulator, and IntelliSense support."

As noted by Microsoft, 95% of the apps currently in the Marketplace will have no problems running on these lower-end Windows Phones, but those remaining 5% will need to think about optimizing their app if they want it to run on these news devices. Microsoft began contacting developers who's apps won't be able to run the new Tango update back in February so as to avert any confusion on the matter.

Grab the new 7.1.1. SDK update right here from Microsoft and the read announcement on the Windows Phone Dev Blog.

For further information and tips on developing your app for Tango device, check out Nokia's developer guide and Best Practice Tips which should go a long way in making this an easy transition.

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Telerik, the company behind the RadControls suite for Windows Phone Developers, has released an interesting update to their software. The introduced RadHubTile will enable developers to create live tiles within their application (just like the home screen) to further increase the good looks meter.

There are a number of hub tile classes available, which include: RadHubTile, RadMosaicHubTile, RadSlideHubTile, RadPictureRotatorHubTile and RadCustomHubTile. More information about each class is available in the Telerik blog article, do check out some of these supported tile effects in the below video demo. 

RadControls for Windows Phone is a suite for developers that will set you back by about $99 ($1,200 for the full bulk - .NET controls, analysis & data tools, etc.), although there is a free trial available. While it's pretty expensive for the odd garage developer, the results can be absolutely stunning (just look at Tasks - a free todo app by Telerik).

Source: Telerik Blog

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Microsoft has announced the opening of AppHub submissions to the 23 new countries added to the pool of support. Developers in these countries (and beyond) will be able to submit their work to the localised Marketplaces, which will open up to consumers in the near future.

To recap on the newly added countries: Bahrain, Bulgaria, China, Costa Rica, Croatia, Estonia, Iceland, Iraq, Israel, Kazakhstan, Latvia, Lithuania, Qatar, Romania, Saudi Arabia, Slovakia, Slovenia, Thailand, Turkey, UAE, Ukraine, Venezuela, and Vietnam. The total number of supported markets is now at a respectable 63.

A quick reminder to developers - it's now reportedly taking more than 7 days to approve Marketplace submissions. Something to consider when keeping to announced release dates.

Source: Windows Phone Developer Blog

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The Windows Phone team is set to enable AppHub access for developers to 23 more countries, which were announced late last month by Joe Belfiore, in the next two weeks. Where will we be seeing this new support? Bahrain, Bulgaria, China, Costa Rica, Croatia, Estonia, Iceland, Iraq, Israel, Kazakhstan, Latvia, Lithuania, Qatar, Romania, Saudi Arabia, Slovakia, Slovenia, Thailand, Turkey, UAE, Ukraine, Venezuela, and Vietnam.

Todd Brix states that after this batch of countries is rolled out, the total number of supported countries will be bumped to 63 - an impressive amount of targetable markets for platform developers. Do note, however, that there may be some issues with some of the newly added markets, as Brix explains (and Carbon found out):

"Keep in mind that some new markets— Bahrain, China, Indonesia, Iraq, Kazakhstan, Malaysia, Qatar, Saudi Arabia, and the UAE—are subject to additional certification requirements due to local laws or norms. Check Section 3.10 of our content policy for more details."

As a final note, it's warned that app submissions are taking up to seven days to certify due to volumes, and this delay may well increase. Something for developers to be aware of when submitting apps with a published date in mind.

Source: Windows Phone Developer Blog

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The Windows Phone User Group (WPUG) are having another meeting in merry ol' London next Wednesday (March 21st), which will see developers getting together to share experiences, knowledge and achieve slight intoxication. If you're in and around the area on the day, be sure to register for the event and head on down to The Vibe Bar on Brick Lane (it's a sweet little venue in the midst of restaurants and pubs).

There are a number of WPUG regulars lined up for the presentations, including Slodge (MVVM), Pauliom (porting apps between iOS and WP7), Dominique and Dean (MonoGame and XNA). If you'd like to showcase your app at the event, get in contact with the team via communication channels or on Twitter. We will -of course- be heading on down, so be sure to say hello (we're relatively approachable before pint number 27).

Source: EventBrite (WPUG)

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Press Play, the game studio behind the Xbox LIVE games Tentacles (our review) and Max & the Magic Marker (our review), has released a beta version of their Unity porting toolkit (Fast Forward - FFWD) for Windows Phone developers who wish to port across a Unity game engine developed title to the mobile platform. 

"The framework has been used for creating the games Max and the Magic Marker and Tentacles for Windows Phone 7, and is currently being used by another project at Press Play."

Developers will be able to use this toolkit (released under the MS-PL license) to export assets in the Unity editor. Full 3D support is present for graphics, but physics are limited to the 2D Farseer Engine. What's great about the toolkit is that it enables developers to do most of the work in Unity 3D and then port it to XNA.

Head on over to GitHub to download FFWD and be sure to check out the wiki.

Source: GitHub, via: WPSauce; thanks David for the tip!

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It's no mystery that the Nokia Lumia 900 is close to being released here in the U.S. Our latest info was (and still is) March 18th where the flagship device is expected to sell for $99 on contract.

We reported a few days ago that AT&T was gearing up for release with a "Coming soon" on their site. Many of you speculated in comments that this was probably related to the "new" iPad release but alas, AT&T has a new iPad page up and that "Coming soon" one is still there (it's the 2nd slide). Check and mate.

What's more, we have word from at least one developer that Nokia has already delivered some Lumia 900s to devs including the one that we spoke with. We're not sure what a dev (or Windows Phone site, ahem) has to do to get one of those 900s but evidently they are going out.

Finally, as reported on The Nokia Blog, Nokia is holding a job recruitment day in San Diego on March 15th for over 100 new positions at their offices located there. The all-day event will be peppered with, you guessed it, Lumia 900 giveaways every 30 minutes via a raffle.

All of that is telling us that the Lumia 900 is right around the corner. Will it be the 18th? We sure think so and hopefully something "official" will come forth soon.

Update: And like clockwork, we have word from BGR that the Lumia 900 on AT&T is delayed to Aprill 22nd. Sad Panda.

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Microsoft has been busy updating the official Windows Phone website to include details surrounding new features and limitations that will be introduced with Windows Phone "Tango". LiveSide has rounded up all the restrictions that will be placed on handsets that sport 256MB RAM - the revised system requirement which will introduce low-end budget devices.

  • Windows Phone Marketplace app restrictions – Some processor-intensive apps have memory requirements, and will not work on phones with 256 MB of RAM.
  • Podcast Subscriptions and Video Podcasts – You won't be able to manage podcast subscriptions on your phone or watch video podcasts.
  • Local Scout – You won't be able to use Bing Local Scout services.
  • Fast app switching – Fast app switching (multitasking) will be disabled.
  • SkyDrive automatic photo upload – SkyDrive photo automatic uploading will be disabled.
  • HD video playback – Inability to play video compressed with some of the listed codecs.
  • Background agents – To free up RAM for the foreground on 256MB devices, generic background agents (PeriodicTasks / ResourceIntensiveTasks) are disabled.

As well as the above limitations, there have been a number of improvements seen in previously leaked photos of "Tango" that include multiple file attachments in SMS, ability to record and send voice / video clips, and the recently revealed location services alert icon.

Microsoft has also published a new blog entry for developers, which goes into some detail surrounding the issue of optimising apps for the lower system specifications. From improving startup time and lowering memory usage to handling feature reductions. Mike Battista, who wrote the blog article, also recommends developers make use of the 256MB emulator in the SDK to test the app with identical runtime behaviour as a 256MB sporting device.

Source: Windows Phone Team Blog, via: LiveSide

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Every so often we cover tools that help out developers, but this is in another league. A company called SyncFusion has created a product called Metro Studio 1 which looks to be invaluable to developers and designers alike. The company traditionally develops .NET components for ASP.NET, WPF, WinForms, Silverlight, WP7 and others.

Metro Studio 1 comes with 600 unique metro icons that can then be customized through the interface. You can change the size, padding, background shape, and colors of any icon. Plus, the XAML source is provided for the icons, or you can save the PNG. Every icon is vector based (hence why the XAML source is available), so exporting at any size is possible.

Best of all, the studio is totally free, and every icon is royalty-free and can be used in commercial projects.


  

So go on, download it now. Thanks, @rmaclean

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With the upcoming "Tango" update to Windows Phone, OEMs will have the ability to make phones with just 256 MB of RAM, shaving off a few precious dollars from their bottom line. Of course in doing so, about 5% of the apps currently on the Marketplace (including ours) won't work unless the developer re-works aspects to make it more efficient on memory usage. Such phones include the Nokia Lumia 610 and possibly the ZTE Orbit. Those devices display a similar notification in their "About" section too:

Of course there are instances where developers may not want to adjust their app--either they don't want to compromise performance/esthetics or they use periodicTask or a ResourceIntensiveTask. In that case, developers can actually opt-out of making their app compatible and instead a message will appear alerting users that this app won't work on their phone.

Nokia has now published details on both how devs can enable this feature as well as what the user experience will be like. The latter part involves a message noting that the app cannot be installed and when tapped a pop-up window will notify them that they need a phone with more RAM.

Source: Nokia Developer; Thanks, anon, for the tip

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It looks like Microsoft has started to get in touch with developers behind the 5% of apps which "do not run satisfactorily on 256 MB devices", just as promised. The intention behind these e-mails is to give developers time to profile their apps, optimise them, and then test out any improvements on the new 256MB emulator.

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Of all the cool things we've seen so far at Mobile World Congress this upcoming web tool for developers gets our high marks. As an extension of the Nokia banner creation tool we saw a few weeks ago, Nokia is taking the concept further for developers by allowing them to make full-length Lumia commercials but with a twist.

Instead of just showing a Nokia phone with the Windows Phone OS, it will feature your app. You simply enter the site, give it your URL for the Marketplace, add some music and screenshots, some key words that describe your app and the program will dynamically create an Amazing Everday-esque commercial for your app. You can then download or embed the video into Facebook or your website.

It's a brilliant tool that allows devs to concentrate less on marketing and more on app development. It's free to use and should make some exciting mini-commercials. While the Digital Marketing Toolkit is still in beta, Nokia is soliciting feedback from folks here at MWC and they are looking at a release in about 8 weeks.

Check the somewhat long video demo after the break (the shakiness goes away at 30 secs, sorry). It's a step by step process of how it works so you may want to grab a coffee. Well worth it if you get to the end product though, we swear...

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Being a developer is tough, and every developer will agree.  If they don't, they're in denial. We have long hours, we get no sleep, we spend hours tweaking things that 90% of users will never notice (much like designers), and often get no recognition for any of this.  You don't just wake up one day and are suddenly a coder, it takes work.

I used to lecture Microsoft technologies at a University and the number one reason students gave as to why they were studying programming was: "I heard there was lots of money in it". Surprisingly, those were the same people that now work at McDonalds (and make amazing burgers I might add!).  And as far as I can work out, it's also these types of people that make 5 minute apps.

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