interviews

Yesterday at E3 2013 we managed to squeeze in an interview with Peter Orullian, Group Product Manager at Microsoft. Peter is a ridiculously accomplished individual. He writes books, sings opera, and somehow finds time to work with Windows Phone, SmartGlass, and Xbox Music. Leave some lifetime Achievements for the rest of us, big guy!

Anyway, I sat down on camera with him to discuss his contributions to Windows Phone and SmartGlass, plus the Xbox One and his favorite games of the show. Windows Phone Central’s Daniel Rubino and “Serious” Sam Sabri also pitched in on the interview questions. Head past the break for the video interview and a brief summary!

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Earlier today, Microsoft officially announced Halo: Spartan Assault for Windows Phone 8 and Windows 8. Just knowing that a real Halo game is coming to Windows platforms with Xbox Achievements is pretty much the best gaming news we could have hoped for this year. But of course, Halo fans will want to know more about Spartan Assault. Our fact-filled announcement article was just the top of the iceberg.

We actually attended a top-secret reveal event just a few weeks ago, where we interviewed several members of 343 Industries, Microsoft’s Halo-focused development company. Head past the break for the full video interview, Spartan Assault In-App Purchase (IAP) details, Windows 8 Xbox controller news, and everything else we couldn’t fit in the reveal article!

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Over the weekend, we wrapped up our ‘How Microsoft can save Xbox games on Windows Phone’ series with a Microsoft video interview that we’d been saving for just such an occasion. That video focused exclusively on the Xbox Windows Phone issues raised in our editorial series, but it didn't exactly put our concerns to rest. All we Xbox enthusiasts can do is keep pushing the editorials and issues with Microsoft until finally the right people realize the need for improvement and start effecting changes.

And while many of those issues have yet to be resolved, I’d be hard-pressed to claim that Windows Phone gaming has not improved since the debut of Windows Phone 8. Game development is easier than ever, and many companies who ignored Windows Phone 8 are now onboard for 8. When we sat down to talk with Microsoft's Larry Lieberman, Senior Product Manager and Casey McGee, Senior Marketing Manager, our first subject of business was all those recent advances that make Windows Phone gaming better than ever.

Head past the break to learn just how things are looking up and see the second part of our video interview!

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Although the year got off to a rocky start with an extended Xbox game release drought, the Xbox Windows Phone gaming situation has actually been looking up since February. Gameloft’s highly anticipated Windows Phone 8 titles finally started rolling out, and some weeks saw two Xbox games released instead of just one.

Don’t think we’re out of the thicket just yet. The Xbox Live certification process continues to cause games like Cut the Rope: Experiments to come out much later than on other platforms, and meaningful title updates come just as late or not at all – both Windows Phone Cut the Rope games are missing levels that iOS and Android already get to enjoy. Microsoft’s solution to this problem seems to be encouraging big games like Temple Run to release as indie titles in order to circumvent the Xbox Live certification process. Because why bother fixing a broken system?

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While everyone here has played a game or used an app that offers some kind of in-app-purchase (IAP), most of us probably don’t give the mobile payment systems that work behind the scenes much thought. And yet developers certainly have to consider mobile payment systems if they’re going to accept payments from users.

At GDC last week, we had the opportunity to speak with Rain Rannu, the Co-Founder of Fortumo Ltd.  Fortumo provides mobile payment services for Windows Phone 7.5 and 8, Windows 8 and RT, and several other mobile platforms. They’ve recently teamed up with Microsoft to offer an exciting deal for developers who sign up to use Fortumo with their Windows products by the end of May.

Head past the break for more details and our video interview!

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Skulls of the Shogun has been an incredibly important game for Windows Phone and the Microsoft ecosystem as a whole. It’s the first Xbox Live game to cross platforms between the Xbox 360, Windows Phone, and Windows 8. It was also the Xbox Windows Phone game that ended the game drought we faced earlier this year. After so many weeks without a new game, Skulls quenched many a Windows Phone gamer’s thirst.

We had the opportunity to speak with Skulls of the Shogun developer 17-BIT twice last year, first at E3 and later Casual Connect. Of course, that was all before the game launched. Now that Skulls of the Shogun is live and in players’ hands, Windows Phone Central jumped at the opportunity to ask 17-BIT’s lead programmer Borut Pfeifer about how the game performed and what players can expect in the future.

Head past the break for the full video interview!

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Galactic Reign was quite the revelation when it appeared on Windows 8 and then Windows Phone 7 and 8 last month. Here was an exclusive strategy game for Windows platforms with cross-platform asynchronous multiplayer, and Microsoft basically forgot to tell anybody about it before release. But it’s definitely worth playing if you enjoy competitive strategy games. Check out our review to learn just how the game works.

One of Galactic Reign’s most unique aspects has to be its large-scale space battles. See, the fleets of ships that clash against each other in the game can number in the thousands. Instead of rendering these battles in-engine, the details about each side’s armada are sent to the cloud. From there, a cinematic video gets constructed and sent back to the game for players to watch.

The technology for those cloud space battles comes from Canadian developer Slant Six games. Last week at GDC 2013, we chatted with Paul Martin, Director of Technology and James Ricker, Cinematics Director about Galactic Reign’s videos and Slant Six Games’ experience working with Microsoft. Head past the break for the full video interview!

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Our recent trip to the Game Developers Conference focused mostly on games, as you might expect. But the hardware behind the software is fairly important too. For Windows Phone, Nokia is certainly the device manufacturer doing the most to grow the platform. But regardless of the handset maker, one hardware manufacturer provides the chipsets for all Windows Phone devices: Qualcomm.

We sat down and interviewed Michelle Leyden-Li, the Senior Director of Marketing at Qualcomm about the hardware that drives Windows Phone and Windows RT devices. Check out the video after the break!

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Babaroga’s Zombies!!! was an early Xbox Windows Phone exclusive that  still commands a loyal following from board game fans. I fondly remember buying it about a month before joining the Windows Phone Central staff, and subsequently advocating for an update to make one of the Achievements more easily attainable.

Jump ahead to the present, the Xbox Windows 8 and RT version of Zombies!!! has finally gone live. We previously covered some of the new version’s features and improvements, and now PC and tablet gamers can experience the enhanced game for themselves. To get everyone in a zombie killing mood, we present this interview with Andreja Djokovic, the CEO and founder of Babaroga.

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Seeing as how we don’t have a new Xbox Windows Phone release to talk about this week, it’s a perfect time for some Xbox 360 discussion. Zombie Driver HD - one of my personal favorite XBLA games of 2012 is on sale to Xbox Live Gold members for only 400 MS Points/$5 this week. It regularly sells for 800 Points, which is already a fair deal given the trend towards pricing XBLA titles at 1200.

To celebrate the sale, we’ve got Zombie Driver HD gameplay impressions and an interview with the game’s developer. Oh, and did I mention we’re giving away Zombie Driver avatar clothing and props as well? Find out how to win one after the break!

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The Windows Phone 7 version of Zombies!!! has just gone on sale as the Xbox Live Deal of the Week. At the same time, Microsoft’s new Windows 8 operating system for tablets and PCs just launched. That makes this the perfect time to check up on the Windows 8 version of Zombies!!!, wouldn’t you say? Windows Phone Central has done just that, and now we've got an exclusive interview about the new version’s features and enhancements to share with you.

Head past the break for the full interview, screenshots, and two videos!

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Way back in June, Windows Phone Central teased that Xbox game Gerbil Physics would be receiving a substantial update. In fact, we even suggested some of the changes that made it into the update, which is now live. Head past the break for update details and exclusive screenshots, plus a mini-interview with Pencel Games.

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After running part one of our interview with Patrick Wylie, the VP of Big Fish Game Studios, your friendly neighborhood gaming journalist got sidetracked a bit with health problems. Don't worry, I seem to have pulled through okay. In case you missed the interview, Big Fish - one of the leaders in casual gaming on PC - has announced both Xbox Live Windows Phone 8 and Windows 8 ports of their marquee title Fairway Solitaire. The game is already a huge hit on PC, Mac, and iOS – even people who don’t normally care for Solitaire games (like me) love it.

Check out part two of our exclusive video interview after the break!

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Remember that Windows Phone Summit that took place in San Francisco last month? It centered around Windows Phone 8, aka Apollo. Microsoft chose to reveal a new Apollo-specific Xbox Live game on-stage during the event: Fairway Solitaire from Big Fish Games. Big Fish is a major producer of casual games on PC and other mobile platforms, so the developer’s signing on to support Windows Phone is a great thing.

As it happens, Big Fish was on-hand at Casual Connect Seattle last week to reveal their new cloud gaming service, Big Fish Unlimited. Of course we took advantage of their presence to set up an exclusive interview with Patrick Wylie, VP of Big Fish Games Studios. Head past the break to learn just what Patrick’s team has in store for Windows Phone and Windows 8!

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During our recent visit to Microsoft headquarters, we had the pleasure of meeting with Beth Goza, Sr. Community Manager at Microsoft. Beth is one of the people in charge of PR for first-party Xbox Live titles on both Windows Phone and Windows 8, you see. She kindly agreed to an interview in which we discuss her favorite Windows Phone games, the ratio of casual to core games in the mobile lineup, Wordament, and other gaming topics. Check it out after the break!

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Ascend: New Gods studio visit and interview

Windows Phone Central visits with Signal Studios

One of the more enjoyable Xbox 360 games we played at E3 this year was Ascend: New Gods from Signal Studios. We played through an early part of the XBLA game and discussed the Windows Phone version with one of the developers. Yet many questions about the mobile version remained unanswered. Not for long though…

Signal is located in Kirkland, WA – not too far from where Casual Connect Seattle took place. After the conference wrapped up, we headed over to the studio for a tour. D.R. Albright III, the company president and creative director, also gave us a fantastic interview. View it after the break to learn just what Ascend: New Gods has in store for Windows Phone!

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Paul Acevedo (left) and Ben Ahroni

I made no secret of my love for recent XBLA release Zuma’s Revenge in my review – after all, it’s a PopCap game. Those guys practically always knock it out of the park. As it happens, Casual Connect Seattle featured a panel on the connected experience (gaming on TV, tablet, smartphone: SmartGlass-type stuff).

Who should we find among the panelists but the producer of Zuma’s Revenge, Ben Ahroni. Naturally I snagged him for a video interview. See Ben discuss Zuma, a potential sequel to Plants vs. Zombies, and Windows Phone after the break!

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This week's interview features Dave McCanless (Designer) and Roger Peters (Director of Technology) from IQ Agency, who are the developing power behind the recently released official Pikchur app (not to mention a concept for Tesco). Dave and Roger walk us through the development process on Windows Phone, how IQ is using the mobile platform for establishing brand awareness and what they think of WP7's future in this competitive market.

We first hooked up with IQ when their live tile categorisation idea broke into the WP7 community.

Head on past the break to read the interview.

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Next up on our developer interview schedule is Waheed Bhatti, Software Architect at Irtiqa. They are the team behind the London Travel (previously London Tube) app on the Windows Phone Marketplace, which is a must have for all who go about their business on the TFL (Transport for London) network.

Ride on past the break for the interview.

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