DEAL OF THE WEEK: Save 70% on the DICOTA Hard Cover for Nokia Lumia 900!

kinect

19

Kinect Star Wars Xbox 360 Impressions

As part of WPCentral’s ongoing Xbox 360 coverage, we’ll sometimes discuss console titles of interest to our readers. Kinect Star Wars, which rolls out to retail today, certainly fits that bill. It comes from developer Terminal Reality with LucasArts and Microsoft Studios sharing publishing duties.

As the title suggests, Kinect Star Wars is an Xbox 360-exclusive title that requires the Kinect motion-sensing peripheral to play. Players are tasked with helping C3PO and R2-D2 sort through the Jedi archives. The two lovable droids run around and make all kinds of silly quips as you navigate the game’s excellent menus, which also happen to have the best voice controls of any Kinect title so far. Each of the five archives is a distinct game mode, allowing the game to deliver a variety of classic Star Wars moments and gameplay styles.

3
loading...
5
loading...
24
loading...
0
loading...

Ro Ramtohul is a student, studying at the University of Dundee, Scotland, who has been working on a project called "reculture" for the final year of his course (Digital Interaction Design), and it involves a Windows Phone. Those who primarily reside in the West (or share the same stereotypical ignorance towards foreign cultures as the British) are being targeted by Ramtohul for some interactive education.

The project, as can be witnessed in the above video, is a Windows Phone app that works with the Kinect for Xbox 360, much like we've seen with previous concepts. As opposed to learning the language, or reading blocks of tedious text, Ramtohul's work will have the user engage physically using gestures. The Windows Phone app will compliment the Kinect by acting as a type of 'instruction manual'. Users are alerted by a notification when they're in the proximity of the Kinect and can watch a small video within the mobile app illustrating what gesture is required to be carried out (accompanied by some details about the culture).

Gestures (and cultures) alternate on a daily basis, with the above Japanese greeting acting as a single example - a successful command turns on the TV. It's a really neat concept and we look forward to see how the development pans out. You can find out more about what motivated Ramtohul with reculture, as well as checking out more videos of his work via the links below. The project is full steam ahead with more cultures and gestures being programmed - of course, the British gesture will be drinking a cup of tea.

Source: reculture, Vimeo

2
loading...
3
loading...
10
loading...
0
loading...

Doodle Jump was quite a hit when it landed on Windows Phone last summer. Casual audiences loved the intuitive tilt controls, simple gameplay, and endearing artwork, and some hardcore players dug the heinously difficult Xbox Live Achievements. Kinect owners will be pleased to learn that Doodle Jump is coming to Xbox 360 this year too. Will it translate to motion controls as well as last year’s Fruit Ninja Kinect?

Kotaku has posted an exclusive video (non-embeddable unfortunately) of Xbox 360 Doodle Jump in action. It provides the first concrete details of how Doodle Jump will work on XBLA. First off, it requires the Kinect to play. Gamers will control the Doodler’s hops by stepping left and right. Pointing your arms fires at enemies, while flapping works Doodler’s Icarus wings. While you'll be moving around a lot, this game looks less strenuous than Fruit Ninja Kinect.

Interestingly, the developers at Lima Sky and Smoking Gun Interactive didn’t just paste in motion controls and call it a day. Whereas the original Doodle Jump’s levels are random and completely endless, the 360 version now has non-random levels with a beginning and end. A meter at the right side of the screen shows the Doodler’s progress as he climbs the level. The video also reveals new platforms, hazards (such as landmines), and backgrounds. These additions make the Kinect game look more like a sequel than a port; I’m definitely excited for it.

Doodle Jump comes to Xbox 360 as a downloadable Xbox Live Arcade game later this year. No specific date or price has been set. WPCentral will be sure to let you know when it arrives.

Source: Kotaku

4
loading...
7
loading...
34
loading...
0
loading...

We've covered Your Shape: Fitness Evolved and its companion app before but for those who don't remember, Your Shape is a Xbox 360 Kinect title that helps you exercise and get fit. The corresponding companion app allowed you to track your progress, see your rankings, get Your Shape news, etc and it was a pretty nifty thing to have.

With the new year, UBI Soft released Your Shape: Fitness Evolved 2012 for Kinect. That game is a big overhaul of the 2011 version with a new UI, many more exercises and just overall a much better experience (we picked up ours for $29 on Amazon.com, which was a steal). So it's nice to see that the companion app too received a makeover and we really like the changes:

  • Brand new design and accessibility improved.
  • Guest mode for players without a Uplay account.
  • Live Tile to display your current level and calories burned.
  • You will now be able to interact into the application: create, join and abandon current competitions

Nice changes indeed. The ability to create goals is quite useful and the Live Tile with calorie counter is a a great way to stay motivated. Look, we're not going to get all preachy about health, but if you have a Kinect you owe yourself to get this game (or any other Kinect fitness title) and really use your Xbox 360 to help better yourself as well as have fun. Having this Windows Phone tie-in makes it that much cooler and we hope we see more instances like this in 2012 (except for you, Dance Central 2--get back in the corner).

Pick up Your Shape here in the Marketplace for free. Check the official trailer for Your Shape: Fitness Evolved 2012 after the break...

-
loading...
-
loading...
-
loading...
-
loading...

KeyboardP, a Windows Phone enthusiast and developer, has been busy creating an awesome system where Windows users can control a media player (Zune in this case) by voice commands. By simply saying the artist and song title into a microphone, the developed software will initialise playback through Zune. Commands are also available including pause, play, next, etc. Check out the above video to see it in action.

We don't stop here however, as KeyboardP wanted a solution to being possibly out the room where the computer and/or microphone is located. Introducing PhoneZune, a Windows Phone app that will connect to your PC over WiFi and will act as a wireless microphone. Should you be in the kitchen while your music is playing for example, this will come in handy instead of rushing to the PC to choose a track. If that wasn't enough, you can also browse YouTube for music videos. Here's a quick list of the features:

  • Launch a song with your voice using any microphone (standard, webcam, Kinect, etc.)
  • Control the media player (Zune) with voice commands (play, pause, next, etc.)
  • You can use your Windows Phone to launch the song with PhoneZune.
  • Voice control YouTube to find music videos.

No word yet on when we will be seeing the software and app being made available, and this is merely a proof of concept.

Source: KeyboardP, via: 1800PocketPC

0
loading...
5
loading...
4
loading...
0
loading...
11

Kinectimals - Review

Is there much crossover between Kinect-toting Xbox 360 owners and Windows Phone gamers? Sure, lots of people buy into more than one of Microsoft’s gaming platforms. And even smartphone users without a console could still have a heart, and thus love kitties. Surely developer Frontier Software and publisher Microsoft Studios banked on both of those points when deciding to bring Kinectimals to Windows Phone. It squeezes much of the console game’s fun into much smaller mobile devices.

Dash past the break for our full review.

0
loading...
0
loading...
12
loading...
0
loading...

For those who missed the connected Kinectimals last week, which made a "teaser" appearance, you'll be happy to know it's back for your enjoyment. Priced at $2.99, the game has garnered mostly positive reviews with comparisons to Nintendogs but with the further bonus of having some iteration with your Xbox/Kinect setup.

As Paul wrote last week:

"Kinectimals is the portable version of Frontier Software and Microsoft’s feline-themed Kinect game. Players can choose one of five kitties or import an existing cat from the 360 version (which we haven’t tried just yet). Then it’s time to teach your kitty tricks by performing swiping motions, play catch, complete challenges, and buy lots of accessories. So far Kinectimals is a surprisingly faithful port of the retail Xbox 360 version, and it doesn’t even have the original’s obnoxious announcer, always a plus. The Achievements are also super easy. And last but not least, it’s Nodo compatible!"

You can grab the game right here in the Marketplace. Check our hands on vid with the game from Nokia World after the break...

0
loading...
1
loading...
4
loading...
0
loading...

In the video above we can see some Kinect and Windows Phone integration being demoed at the HTC Radar launch in Hong Kong. The Windows Phone user looks to be emulating waves through use of the accelerometer while the player has to maintain balance on the raft. We've been seeing more videos cropping up covering the integration between platforms under Microsoft's belt. It's only a matter of time before we see true connectivity released to the mass.

Via: WMPU

0
loading...
6
loading...
29
loading...
0
loading...

I'm not really sure what to make of this, it's as though Microsoft plans to not only provide you with a powerful, simplistic handset, but to throw in some Nintendo Wii Remote-type accessories as well if this patent is anything to go by. Should this indeed turn out to be the case, that all future Windows Phone handsets will have a slide-out accessory expansion slot, then it could open up a whole new realm of opportunity.

From the trusty external keyboard that aids typing to a battery extension to a game pad that gives the user an edge in gaming, I'm sure Microsoft has bags of imagination (as anyone would) surrounding this idea. As for me I'm not one to fuss about moving/interchangeable parts as I'm fully aware that hardware wears out. It's one of the reasons why I adore my Samsung Omnia7 - it's just a block with no moving parts (sliding keyboard etc.).

"A mobile communication device comprises a first device with a first display and multiple second devices. The second devices are releasably attachable to the first device and are interchangeable with each other. The mobile device can operate as a mobile cell phone with one or more second devices operable as a mobile phone hand set. The second devices can comprise one or more game controllers, batteries, physical keyboards and/or mobile phone handsets with a display. In a detached configuration, the first device is separated from the second devices and can wirelessly communicate with one or more of the detached second devices. In a three device configuration, the first device can send commands, control signals or content to one or more external devices in addition to the second devices."

It's interesting to note that the secondary devices (accessories for the smartphones) will be able to work wirelessly without being connected to a handset. Still, I remain skeptical. Let us not forget the integration with Kinect we could be experiencing in the future.

Source: Patent, via: BGR, Unwired

-
loading...
-
loading...
-
loading...
-
loading...

While this is far from official being a part of the growing Kinect Homebrew scene, what this demonstration of a Xbox 360 Kinect, Windows Phone and Grand Theft Auto proves is that come 2012, we could be set for some truly unique game play.

The sensor here is using a custom "KinDriver" app which allows you to control the character using the phone, in addition to virtual steering with just your hands.. The fact that this as been done on the homebrew level already is quite impressive, so lets just hope some of the big game houses are working on the same. The combo of Kinect and Windows Phone could be the biggest thing for Windows Phone in 2012...if done big.

Source: YouTube (theSchokoBiscuit); via WPSauce

0
loading...
0
loading...
23
loading...
0
loading...

You may have heard mention about seamless computing but a presentation at Microsoft's TechEd Australia 2011 really brings the concept home. Nsquared is an Australian software development company that specializes in surface applications. Their keynote presentation at TechEd utilized various platforms that included Windows Phone 7, Surface, Windows 7, Kinect and Silverlight to demo the potential seamless computing has.

We've seen such technology concepts used in movies and television shows and seeing the technology used in a live demo definitely ups the coolness factor.  Everything used in the video is commercially available and it will be interesting to see what mainstream applications for seamless computing will surface in the near future.

source: istartedsomething

-
loading...
-
loading...
-
loading...
-
loading...

Microsoft demoed some exciting integration between the mighty Xbox 360 console and Windows Phone at their GameFest conference in Seattle. We’ve previously covered Microsoft’s three screens and Metro future of gaming, computing and entertainment and this is another step in the right direction with Kinect thrown into the mix. We previously covered Kinectimals coming to Windows Phone with its interactive ability with the console version, now we get to see it in action.

What's interesting to note is that QR codes are used, not Microsoft's Tag service, to transfer data between the console and the handset. Microsoft's competing code service was reportedly shown in a separate demo so one could assume it's up to developers with a choice available. 

This connected companion experiences approach demoed in the above video by David Treadwell, Microsoft vice president, is what the software giant is aiming to provide the gaming community. It's interesting to see in a technical preview of how Microsoft views the future of their combined platforms. What do you make of the presentation?

Source: GeekWire, via: WMPU

2
loading...
0
loading...
0
loading...
0
loading...

When gamers learned that Xbox 360 Kinect game Kinectimals is coming to Windows Phone, undoubtedly many of us wondered whether there would be connectivity between the two versions. Wouldn’t it be cool to take your existing Kinect kitty on the go?

A Microsoft representative shared these details with us:

“The answer is yes, Kinectimals for Windows Phone does share connectivity with the Kinectimals for Xbox 360 version. You can import your favorite pet to your Windows Phone from your Xbox 360 by simply holding the phone up to the TV screen and capturing the QR code from the pet. The phone will recognize the code and add the pet to the mobile experience. Players can export their favorite mobile pets into their Kinect for Xbox 360 Kinectimals game by holding their Windows Phone up to their Kinect sensor which will read the QR code assigned to their pet and add it to their console experience. If players are logged onto their WP and Xbox 360 consoles with the same Xbox LIVE credentials, this process will happen automatically.”

That’s great news for Kinect owners. Kinectimals’ connectivity isn’t exactly using your Windows Phone and a Kinect simultaneously to control an Xbox 360 game, but it is the first interaction between the two devices. The last time we saw Xbox 360 connectivity of any sort was in Microsoft Game Studios’ Full House Poker.

Kinectimals on Xbox 360 is a combination adventure title/mini-game collection/pet simulator in which players adopt an exotic kitten on a mysterious island. It’s targeted towards kids, but I enjoy most of the mini-games and the overall sense of progression as new areas of the island, items, and animals are unlocked. I do wish harm on the narrator though, as his voice should be illegal in civilized countries. Thankfully his blithering can be turned off! Anyway, the Windows Phone version retains just about everything the console version is known for and adds a few new elements into the mix too. We’ll have more details soon.

-
loading...
-
loading...
-
loading...
-
loading...
4

Fruit Ninja Kinect chops its way to Xbox 360 this week

Seeing as how Fruit Ninja is so popular with the Windows Phone crowd, we thought our readers might be excited to know that Fruit Ninja Kinect is coming out this Wednesday on Xbox 360.

Fruit Ninja Kinect is the same game that fans know and love, only with much nicer HD visuals and of course Kinect motion control. Players swipe with their hands to chop the fruit now instead of just their fingers. It’s actually a much more exciting (and tiring) take on the original concept. In addition to the standard Classic, Zen, and Arcade modes, the Kinect version introduces something missing from the Windows Phone game: multiplayer. It supports both co-operative and competitive gameplay for two players. This makes Fruit Ninja Kinect the perfect party game – it’s an active new spin on a game everybody knows and loves, plus others can join in the fun.

Fruit Ninja Kinect will cost 800 Microsoft Points ($10) when it debuts this Wednesday. Of course Xbox 360 owners will also need a Kinect peripheral in order to play it. Kinect players who aren’t in a huge hurry may prefer to wait for the retail release of The Gunstringer (from developer Twisted Pixel) on September 13. It costs $30 and includes both The Gunstringer on disc and a download code for Fruit Ninja Kinect.

1
loading...
0
loading...
0
loading...
0
loading...

So this is pretty neat, Kinect working with Windows Phone. We've seen previously how the Kinect and WP7 can communicate but in the above video you can see the input from the Kinect device being sent to the WP7 emulator and actually manipulating an on-screen figure reflecting the user's movements/position. This could prove to be a massive advancement for both WP7 and Xbox as a gaming console. Windows Phone would receive more attention from console owners with extra integration and the Xbox would boast a 3rd controller (sporting a screen).

What's great about this is if we take an example of a title for the Xbox 360 - Fifa. Playing using the Kinect sensor would be enough enjoyment, but there's room for the WP7 handset with player control via tilt. Shooting, passing and crossing the ball could be achieved by the direction and force of a leg swing. No need for a bulky 360 controller. The WP7 device could show information on-screen such as the radar, player information and more giving the big screen less UI clutter. It would also improve menu navigation and quick management of the team instead of waving at your TV.

More genre examples could be thrown in including driving games, where tilting your body would act as the steering, while the player's left and right thumbs act as acceleration and braking respectively on the WP7 device. In this scenario, we could save big screen space with putting the radar on the handset as well as a mirror and possibly more.

For the time being, however, it's required that a PC and the phone be on the same network with the PC running software for integration to be achieved. Should this new introduction of video game interaction take off, we could possibly see the PC removed from the equation leaving the Xbox console to handle everything.

What do you guys think? Too much or a real possibility?

Via: WPSauce

4
loading...
33
loading...
60
loading...
0
loading...

This is very exciting news (if you're like me where you simply can't wait to have a potential uni-body Windows Phone handset) surrounding Gamescon, which is to be held at Cologne, Germany this month. It seems Nokia has some exciting news with actions and surprises that will make the 17th of August an evening to remember. Notice the new post-Mango Windows Phone logo?

Could this well be the unveiling of the earlier prototype "Sea Ray" handset? Whatever doubt you may still have floating within that mind of yours, take a gander at the raffle prizes in the bottom-left box. Three winners will receive a 250GB Xbox 360 console (with Kinect) and a Nokia Windows Phone (as soon as available - can't be long surely?).

Will we be seeing a possible pre-release announcement of the final product within three weeks time? Let's hope so. We'll of course keep you all posted with any updates regarding this event.

Source: Unwired, via: WPSauce

4
loading...
0
loading...
0
loading...
0
loading...

Do you like slicing fruit as much as we do? Then you’ll want to check out the Fruit Ninja-themed lock screen wallpapers that Microsoft released today. The pack contains both transparent and non-transparent versions of three different designs, for a total of six images. With these, even when you don’t have time to play Fruit Ninja, you’ll still look like you do.

What’s the occasion? As some of our readers who play console games may know, Fruit Ninja Kinect is coming to Xbox 360 on August 10 for 800 MS Points ($10). It adds motion support and multi-player to everyone’s favorite fruit fighting game. The wallpapers are a way of thanking Windows Phone gamers for making Fruit Ninja such a success while perhaps reminding them to check it out on 360 too.

You can grab the Fruit Ninja wallpaper pack here. (This is a Filesonic link. Scroll down and click on Slow Download to download it for free.)

Microsoft is also running a Fruit Ninja contest at Comic Con later this month. Non-attendees can enter too. Check out the details below:

We're so excited that the already popular Fruit Ninja on Windows Phone is coming to Kinect on the Xbox 360 that we are running a contest at Comic Con! Visit the Xbox 360 Lounge at the Hard Rock Hotel and compete in the Attack of the Fruit Ninja Challenge for a chance to win a custom Fruit Ninja Xbox 360 with Kinect, custom Fruit Ninja Windows Phone and fruit for a year! Harness your inner ninja skills and get the highest score of that day for a chance to win. The contest will run on July 23rd and 24th.

Won't be at Comic Con but still want to win? We're also running the Fantastic Fun and Fruit Sweepstakes in addition to our onsite contest. Text Splattermelon to 76060 between July 21st and July 24th. One random winner will be chosen to win a custom Fruit Ninja Xbox with Kinect, custom Fruit Ninja Windows Phone and fruit for a year.

3
loading...
0
loading...
0
loading...
0
loading...

Going back to the Windows Mobile 7 rumor days in 2009, we can find lots of talk about gesture and non-touch control of the OS. Of course that was Windows Mobile 'Photon' which was scrapped and replaced with Windows Phone 7.

Flash forward to today and we still don't have much in the way of "non-touch control", though we do have accelerometers, compass, aGPS and other sensors (not to mention augmented reality). But Microsoft does not appear to be moving away from gesture control, which should be obvious to anyone familiar with their Kinect sensor for the Xbox (and eventually PC).  Having received a Kinect recently as a gift, we can say that the technology in the Kinect is as "alien" as anything we've seen. However, it's still a foot long device which is much bigger than even an HTC HD7.

In 2010, Microsoft bought a company called Canesta who specialize in gesture control technology, specifically chip making. The idea is that eventually this company will be able to shrink down the Kinect chip to a centimeter., From EE Times:

"Canesta’s engine is said to outperform the PrimeSensor which Microsoft is currently licensing from PrimeSense Ltd. (Tel-Aviv, Israel) for its Kinect. When Microsoft commercializes the Canesta-invented chip-level work-alike of the PrimeSensor, it will be able to downsize the foot-long Kinect to about a square centimeter, enabling tiny robots and other mobile devices, such as the Windows Phone, to perform sophisticated gesture recognition for natural user interfaces, autonomous navigation and many other tasks."

Hearing that of course brings us back full-circle to those 2009 rumors of non-touch control and a mobile phone. Perhaps Microsoft was ahead of itself at the time, but it's becoming obvious that in the near future, such technology shrunken down to our phone will be a reality. And considering how Microsoft is quite a bit ahead of Google and Apple in terms of gesture recognition/control, they're positioned for great things in the mobile world. In fact, according to the NY Times, Microsoft may have a lock on this technology:

Last year, Microsoft acquired 3DV systems, a company with similar gesture recognition technology. That deal coupled with the Canesta purchase may prevent competitors from acquiring these 3-D abilities and cut off potential intellectual property squabbles. Canesta has secured 44 patents in this area and has more pending.

Anyone else think Microsoft is a sleeping beast?

Source: EE Times; via GigaOm

2
loading...
1
loading...
1
loading...
0
loading...
7

Xbox Kinect and WP7 integration

The video above shows how the Xbox Kinect can interact with your Windows Phone 7 handset to make your life easier with certain tasks. An example shown in the video is an advert for Toyota. Simply activating Kinect's voice control and announcing "Near Me" will bring up a map showing the nearby locations of Toyota garages. Then a simple text message or email can be sent to your WP7 with the co-ordinates.

This example aids in local advertising and minimises time for the end-user compared to opening a browser, searching Bing etc.

Source: DailyMobile

1
loading...
16
loading...
68
loading...
0
loading...

At one of the talks today at MIX11, the focus was Natural User Interfaces (NUI) and their future. A lot of the talk was philosophical but there were also some cool demos of things not yet seen.

One of them was the use of a Surface 2.0 interface for a hover drone. Sure it has nothing to do with Windows Phones, but we're suckers for awesome gadgetry. Basically the Surface became the controller and it worked quite well. Next, was perhaps even cooler as the same hover drone was controlled via full body motion with the Kinect SDK. While perhaps not very practical, it goes to show how powerful NUI can be even for awesome remote controlled helicopter thingys. Sorry about the volume, can't help those things. (And yes, we want to be Jedis)

0
loading...
10
loading...
16
loading...
0
loading...

Pages