platformer

The paid version of MonsterUp, the popular platormer, has been updated. The title has continuously been bumped in the past to apply fixes and introduce more functionality for players, but has since been overtaken by the sequel, MonsterUp Adventures. So what's new in the latest version of MonsterUp?

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JumpWheel bounces into the Windows Phone Store

JumpWheel is a new multi-level, platformer styled game for your Windows Phone. You control a wheel that has to navigate through a series of platforms, gathering tokens for points.

The 3D graphics are really nice and game play has its fair share of challenges. JumpWheel has twenty levels of play and three choices of wheels with varying traction and jump ratings.

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Windows Phone Game Review: Mage in Hat

Mage in Hat is a fast paced, action game for your Windows Phone that is a little on the surprising side. The game's story line has an evil sorcerer stealing great spheres of the elements and it is your job to defeat the evil sorcerer's bosses and eventually the sorcerer himself to return the stolen spheres.

While the game description feels like a role playing game, Mage in Hat plays like an arcade or platformer game. Graphics are nice, game play rather challenging and overall Mage in Hat comes across as a nice time waster of a game.

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Care for a fine Windows Phone-exclusive Xbox Live release this week? You’re in luck then, because Mush from indie British developer Angry Mango is finally available after a whopping two years of development.

Mush is a bright and original platformer that plays a bit differently from the norm. The titular character Mush gains unique abilities based on his emotions. Draw a smile and becomes so elated that he floats; make him frown and he sinks way down low. Using 12 different emotions, you’ll help Mush solve puzzles and rescue his friends who’ve been trapped inside of Matroska dolls. Besides the creative emotion mechanic, Mush also boasts a beautiful and appealing art style. You can see it in action in our E3 hands-on video.

Mush costs $2.99 and there is a free trial. Don’t get too mushy on us; just get it here from the Marketplace.

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Last year, this writer paid a visit to Twisted Pixel Studios in Austin, TX to discuss their Kinect title The Gunstringer. Twisted Pixel is best known for their creative and irreverent Xbox Live Arcade titles, including The Maw, Splosion Man, Comic Jumper, and Ms. Splosion Man. Shortly after the visit, Microsoft acquired Twisted Pixel. I dared to hope that the move to first-party status would bring Twisted Pixel titles to Windows Phone, and what do you know…

Ms. Splosion Man, the larger-than-life sequel to Splosion Man, has now been announced for Windows Phone! In MSM (as I’ll now shorten it), players control the titular antihero. Like her male predecessor, she’s the result of scientific experimentation gone awry. MSM is a platformer, but unlike other games, the lead character doesn’t just jump, she ‘splodes to reach new heights. She’ll also ‘splode the hapless scientists and any other contraptions they’ve built that get in her way. It’s bright, cheerful, and extremely silly fun.  The XBLA game also provides quite a challenge, but I’m sure Windows Phone gamers are up to it.

Ms. Splosion Man gets around, as she’ll also be appearing on Windows Phone in her own themed table in the upcoming Windows Phone port of Pinball FX 2. The same table is already available in the XBLA original.

Twisted Pixel’s support of Windows Phone is terrific news, though not without a few caveats. They’re still calling the platform Windows Phone 7 in the trailer, which will look a bit dated as soon as Windows Phone 8 rolls around. More to the point, Ms. Splosion Man is also coming to PC, iPhone, and iPad. We’ve seen this happen with Kinectimals, Halo Waypoint, and several other Microsoft apps. Microsoft publishing titles for competing platforms sends mixed signals to consumers and nullifies a potential advantage of the Windows Phone platform. Exclusives help drive sales, after all. Why not just bring Halo 4 to Playstation 3 while they're at it? Oh well - we won’t spoil a new Windows Phone title reveal with further complaining.

Thanks to Dark Synopsis for the tip!

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When Gravity Guy launched last year, two of its Achievements were unavailable to players. This was not due to glitches but by design – quite unusual for an Xbox Live game. Fast forward to today and Gravity Guy’s version 1.1 update has arrived. It packs quite a lot for an update, including a few surprises.

Gravity Guy version 1.1 release notes:

  • Added Fast App Switching support
  • Added the Rescue chapter to Story Mode (29 new levels)
  • Added paid DLCs:
    Slowdowns: Slows down the game for 90 seconds. It's like "bullet time"

The paid DLC (PDLC) is the big news here. Gravity Guy has officially become the first third-party Xbox Live game to offer PDLC, a bit ahead of Bug Village and Zombies!!!. Players automatically get three free Slowdowns, which can be used by tapping the new icon in the top-left corner of the screen. Slowdowns typically last for about one and a half levels – if the player doesn’t make any mistakes. Use up your free Slowdowns and it costs 160 Microsoft Points ($2) to buy a pack of 5 more.

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When I was a wee lad, I thought it would be cool to make a game with the world’s longest title… Something like 20 words long, that would get it noticed! Apparently the folks at indie developer Bad Pilcrow had the same idea, and thus Vanessa Saint-Pierre Delacroix and Her Nightmare was born. The benefit to a giant title like that is that it really does get catch the eye. “That game has seven words in the title! Why, other game titles only have two or three words at most. Could Vanessa Saint-Pierre Delacroix and Her Nightmare be thrice as good as them?” But the problem comes whenever you have to say or type the title and you can’t remember it or your fingers get too tired. Even for this review, I had to copy and paste the title from somewhere else, because my mind isn’t built to remember that mess of proper and common nouns.

Yep, that’s how I chose to establish context. Head past the break for the full review.

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New Sonic CD Trailer remembers its roots

Sega's first Sonic CD trailer showed just enough gameplay footage to get Sonic fans salivating. This new trailer is even better. First it plays up the game's roots as a Sega CD/Mega CD title; Sonic CD stands out as one of the best games on that quirky, beleaguered platform, in fact. The rest of the trailer focuses on the game's unique time-traveling aspects, complete with plenty of footage of Sonic in action.

Sonic CD was originally released in 1993. The new version (which is coming to Windows Phone, XBLA, PSN, iPhone, and Android) not only recreates the classic platforming game, it includes several enhancements. The display has been expanded to widescreen without stretching the image, making the game look better than ever. The original Japanese techno soundtrack will be included for the first time outside of the US. Gamers will be able to toggle between Sonic CD-style spin-dashing and physics or the Sonic 2 and 3-style. And of course, it will offer the Xbox Live Achievements we all crave.

Sonic CD is still scheduled to debut sometime in November or (more likely) December. Between now and then WPCentral will have a full interview with the game’s producer.

Xbox 360 gamers who crave a Sonic the Hedgehog fix sooner are in luck. The surprisingly awesome (yes, I mean it) Sonic Generations heads to retail on November 1. Generations features a mix of classic Sonic levels from the Sega Genesis era all the way to the present, all presented with 2D- or 3D-style gameplay. With Sonic CD and Generations, Sega is finally giving the fans what they want: quality Sonic titles with classic gameplay.

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Gravity Guy - Review

There are many different approaches to adapting traditional genres to mobile platforms. Take platformers, for example. Sonic the Hedgehog 4 brings an Xbox 360 title to Windows Phone with touch-screen controls. I love the game, but some people either can’t or don’t want to adapt to touch-screen controls. Doodle Jump, designed purely for mobile phones, simply relies on tilt-control to steer its ever-jumping hero from platform to platform. Gravity Guy from Miniclip falls somewhere between the two extremes.

Flip past the break for our full review.

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We covered the original Platformance way back in February and really loved it. The game is an old school platformer that is, um, really hard. But it's done so well we can almost forgive how hard it is. Almost. Seriously, you'll die like a hundred times in the first 10 minutes.

Still, we're pretty excited to see that Magiko Gaming was happy enough with Windows Phone that they're back for more with 'Temple Death':

"While filming her latest movie, famous starlet Grace Belly gets abducted by a sect of evil savages. You decide to go and rescue her down the ‘Temple Death’- a place filled with evil traps where only the fools can survive. Just like its predecessor “PLATFORMANCE: Castle Pain” (already available on WP7), “PLATFORMANCE: Temple Death” is a challenging platformer that takes place in a giant single level filled with deadly traps and puzzles."

Features:

  • over 40 challenges to overcome
  • zoom in on the action or zoom out to see the whole level
  • 3 difficulty modes with their own traps configuration
  • take screenshots to send to your friends or brag over the internet
  • Local scoreboards
  • Rewards
  • Flopwards!
  • chiptune music
  • once at the end, experience the game backward

Play the game backwards? Guys, you had us at 'Flopwards'. Take our money, now! There's a trial version and the full version will fetch you an extremely reasonable $0.99. Pick it up here in the Marketplace.

via: BestWP7 Games

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Ready for some serious platforming? Gravity Guy from Miniclip is now available in the Marketplace.

Gravity Guy is a game based entirely around playing with gravity. As the hero automatically runs from left to right, players must reverse gravity back and forth in order to help him make it past obstacles. The game quickly becomes challenging, requiring split-second reflexes and perhaps a touch of memorization in order to keep Gravity Guy from the graveyard. The urge to get just a bit farther pushes players on…

Not only is Gravity Guy a pretty game, with well-drawn characters and backgrounds containing a lot of depth, but it’s also multiplayer! Just not online. That’s right, Gravity Guy is one of the few mobile Xbox Live games to feature local multiplayer that isn’t a board game. Up to four players can participate simultaneously, tapping their respective corners of the screen in order to flip their individual heroes. Multiplayer might not be comfy, but it’s something.

Gravity Guy costs $2.99 and there is a free trial. Hop over here (Zune link) to get it from the Marketplace.

Also, don't forget that Pocket God is the Xbox Live Deal of the Week. It's on sale for $1.99 and you can find it here.

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Sega surprised everyone today by announcing a new Sonic the Hedgehog game for Windows Phone. No, it’s not a surprise that they’re doing a second one after Sonic the Hedgehog 4: Episode I turned out so well (see our review). What we didn’t expect from the next mobile Sonic game is that it would be a port of… Sonic CD.

Sonic CD (AKA Sonic the Hedgehog CD) was originally released on the Sega CD/Mega CD, a CD-ROM add-on for the 16-bit Sega Genesis/Mega Drive console, back in 1993. It marks the first appearances of Sonic’s would-be girlfriend Amy Rose and fan-favorite villain Metal Sonic. Sonic CD has seven huge zones, each with three acts, as well as unique 3D special stages. Most uniquely, Sonic can travel into past and future versions of most stages by passing through time portals at high-speeds. Successfully defeating Eggman’s Robot Generators in the past actually changes the future for the better. Sonic CD also features a fully animated intro and two different endings. By the way, it's my all-time favorite Sonic game.

Head past the break for details on the new Sonic CD port and the concept video that helped make this port a reality!

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Sonic the Hedgehog 4: Episode I - Review

The Sonic the Hedgehog series has endured a tumultuous existence. Sonic debuted as a mascot character for the Sega Genesis and starred in several classic platformers for that console and the Sega CD. After basically shelving Sonic during the 32-bit Sega Saturn era, Sega finally decided to bring him back in a launch title for the Sega Dreamcast. Sonic Adventure received a warm reception, and yet it was the beginning of a dark time for Sonic.

You see, Adventure was the first fully 3D Sonic platformer and it introduced a host of problems that would only grow worse in follow-up titles: poor collision detection, largely on-rails game play (during the actual Sonic levels anyway), pointless town sections and side quests, terrible music, general glitchiness, numerous annoying furry pals for Sonic, and equally annoying voice work and storytelling. Each 3D Sonic sequel became progressively more heinous, culminating in 2009’s Sonic the Hedgehog, which remains the worst game I’ve ever played in my life.

Despite numerous missteps, Sonic’s popularity never fully disappeared. His fan base split into two camps though: one consists of furries and children who basically just don't know any better. The other camp remembers Sonic’s glory days and pleads for a return to the character’s roots. Sonic the Hedgehog 4: Episode I was made just for them.

Spin dash past the break for our full review.

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Windows Phone isn’t swimming in platformers, but thanks to Sega we have a new one today. Sonic the Hedgehog 4: Episode I is now available on the Marketplace.

Sonic 4 is the first numbered, 2D Sonic game in several years. It features four zones with three acts each, seven special stages (bonus rounds), and five bosses to fight. Fans of the Sega Genesis games will instantly feel at home with the gameplay. Sonic runs at blazing speeds, twisting through loops, jumping from spring pads, and spin-dashing to gain momentum. While the gameplay adheres very closely to the 16-bit Sonic games, Sonic does now have a homing attack to make attacking enemies easier.

Having played a few areas in the Windows Phone version of Sonic 4, I’m extremely pleased with this version. It looks and plays almost exactly like the Xbox 360 version. The touch screen controls (a virtual d-pad and a single button for jumping and spin dashing) are some of the best I’ve encountered in a mobile platforming game. Sonic 4 has all the same Achievements as the Xbox 360 version, plus a few new ones for completing the individual zones. One of the returning Achievements, awarded for beating the final boss without taking any damage, was super tough on the Xbox 360 game. Be prepared for a challenge if you want the full 200 points here.

Sonic the Hedgehog 4: Episode I costs $6.99, which is a lot, but remember the console version is $15 and this version has just as much content. The free trial contains the game’s first act so you can see for yourself if it’s worth the price tag. Grab it here (Zune link) on the Marketplace.

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Doodle Jump - Review

Slowly but surely, all of the major iPhone gaming hits are finding their way to Windows Phone. It’s important that Microsoft’s young platform has the games that people like and want to play. The latest game to make the jump to Xbox Live is Doodle Jump, originally developed by Lima Sky. The Windows Phone version was ported by Mr. Goodliving (who were shut down by owner RealNetworks prior to the game’s actual release) and Game-Lion Studios. Doodle Jump has been a huge success on other platforms due to its unique, appealing art style, precise accelerometer-based controls, and easy-to-learn, hard-to-master game play.

Is Doodle Jump just as much of a standout on Windows Phone? Step, no, jump past the break to find out.

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We covered Pixel Man a few weeks ago (video). The cool retro platformer game has a unique charm in its simplicity and we highly recommend either the free, ad-supported version (Pixel Man Zero) or the no-ad one for $0.99.

At the time we mentioned how the developer, Nick Gravelyn, had a bet with his customers: if his game was downloaded 5,000 times, he'd release Pixel Man 2. While he's just shy of that 5,000 (300 to go), Nick has made tremendous progress on PM2 and has been showing off some screenies.

As you can see, the game now has a 3D textures to it, making those always-tough jumps that much more interesting. There also appear to be power-ups as well as a few other "bonus" features yet to be added. Finally, the game will be available on Xbox 360 for Indie games, Windows Phone and he now looks to be adding PC support as well--that should pretty much cover those "three screens" we think! Anyways, we can't wait to see the final version. Pick up 'Pixel Man' (or 'Pixel Man Zero') here and here.

Source: @NickGravelyn

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Since we reviewed MonsterUp, the awesome DoodleJump clone for Windows Phone 7, developer Karios Games has continued honing the game, pushing out two new updates. MonsterUp was already a very slick indie title, so how has it improved?

MonsterUp v1.5.0.0 changelog:

  • View more online rankings in scoreboard screen
  • Concrete platform breaks with shield bonus
  • Minor tweak to concrete platform graphics
  • Minor tweaks to game fonts
  • View and beat online high scores in-game
  • View your all-time best and current leaderboard position in-game
  • Transition effects in loading screens
  • Reduced special power recharging time by 20%

MonsterUp v1.6.0.0 changelog (pending certification):

  • Graphics color banding bug fixed
  • Bigger in-game buttons
  • In-game buttons’ position changed
  • Small graphics tweaks
  • Minor tweaks to game fonts
  • Made in-game info more visible

Most impressive about these updates is the online high score integration. Score in MonsterUp is actually a measure of height; your high score is the greatest height you have reached. With the new online high score integration, every other MonsterUp player’s best height is clearly marked on-screen. This makes their scores far more tangible than simply viewing them from a Leaderboard. It’s easy to imagine a player trying just a bit harder when he sees the next best score just a little bit above hum on the screen… The Karios Games website has also been fully redesigned to include (among other things) the online scoreboards, further encouraging competition.

Follow the jump for exclusive information about Karios Games’ future plans for MonsterUp - and a new game announcement!

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