Xbox Live

It’s not often we learn about a Windows Phone 7 Xbox Live title’s release date more than a few days before the game comes out, so this announcement comes as a special treat. Full House Poker, developed by Krome Studios and published by Microsoft Game Studios, is the March 16 Xbox Live title!

Full House Poker is a special release for a number of reasons. First, it will be the first Xbox Live title on WP7 to have full avatar support (we won’t count Avatar Gadgets). That means you can play the game as your Xbox Live avatar. Even more exciting for Xbox 360 owners is the mobile version of Full House Poker’s integration with the console version. The Xbox 360 game launches on the same day as the WP7 game. Experience and money is shared across both platforms, so progress made in one game automatically transfers to the other. It’s the most complete console-to-WP7 integration so far. Will all that be enough to get WPCentral's Daniel Rubino excited for it? Only time will tell!

Full House Poker on Windows Phone 7 will cost $2.99. The Xbox 360 version will cost 800 Microsoft Points ($10). Each game has its own set of Achievements worth 200 points. Both will launch on Wednesday, March 16.  

See our video hands on from CES after the break...

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A few Xbox 360 Indie Games have made the transition to Windows Phone 7 games so far – Twin Blades (now sadly MIA) and Protégé Production’s upcoming tower defense game Armored Valley come to mind. We can now add Gnomic Studios’ Square Off to the list.

Square Off started its life as an entry in Microsoft’s 2009 Dream.Build.Play Competition, where it scored second place for Australian entries. Development continued after the contest, with the full game debuting on the Xbox 360 Indie Games platform in December 2009. Soon it will also be a Windows Phone 7 indie game, though Gnomic is still hoping for Xbox Live approval.

So what’s Square Off like? Its story involves a prolonged alien invasion of Earth. In order to combat the menace, a scientist implants alien DNA into cells taken from his own brain. He straps a rocket pack onto the resulting square creature and a defender is born. The lighthearted setting is accompanied by a cartoonish hand-drawn art style with 3D backgrounds and a nice soundtrack.

Square Off is a twin-stick shooter that plays like a simpler version of Rocket Riot. In both games, players use rockets to fly around closed levels, blasting away at enemies until none remain. Whereas the console versions of Rocket Riot and Square off are multiplayer deathmatch-centric, the Windows Phone 7 versions remain single-player affairs. To compensate for the lack of multiplayer, the mobile version of Square Off will include a new survival mode in addition to the full 7-level single-player campaign of the original.

Gnomic Studios’ Square Off is scheduled for an April release. Mobile gamers who aren’t too busy with the 6 Xbox Live heavy hitters announced back on February 24 should give it a look.

Head past the jump for Gnomic Studios' full press release.

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Xbox Live on Windows Phone 7 already has a puzzle RPG game, Namco’s Puzzle Quest 2. But that game is riddled with bugs and really wasn’t optimized for mobile platforms. Thankfully Castlevania Puzzle: Encore of the Night from Konami shows a lot more care in making a quality puzzle RPG. In fact, it may be the best Xbox Live title released for Windows Phone 7 so far.

Castlevania has a long, proud history. The first title was released on the 8-bit Nintendo Entertainment System way back in 1987. Castlevania games tend to be action-platformers; after 1997’s Symphony of the Night, strong RPG elements became standard as well. In adapting the series to mobile platforms, Konami realized that action games don’t usually work well with touch screen controls. Prudently, Encore of the Night replaces the traditional platform jumping and battles with something new to Castlevania: puzzle battles. Role-playing elements haven’t fallen by the wayside, though, resulting in a game that is at once familiar and fresh to series veterans.

Head past the jump for our in-depth review.

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The Revenants: Corridor of Souls - Review

Windows Phone 7 launched with 30 or so Xbox Live titles. With so many games coming out at once, a few were bound to be overlooked. One such title is The Revenants: Corridor of Souls from Chaotic Moon Studios. It's a simple title with a couple of unique gameplay mechanics and a creepy theme.

Revenant isn’t a common word these days, so you could be forgiven for not knowing its meaning. A revenant is someone who returns from the dead (like a ghost or a zombie). In Corridor of Souls, the titular revenants consist of the spirits of creepy, crawly animals like spiders, scorpions, and frogs.

To find out more about the Corridor of Souls, head past the jump.

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Butterfly - Review

French developer Press Start Studio is best known for their hardcore action game, Twin Blades. Yet their second Xbox Live game for Windows Phone 7 lies at the opposite end of the gaming spectrum; Butterfly is one of the simplest, most casual Xbox Live games on Microsoft's mobile platform.

The object of the game is to steer the titular Butterfly around a garden, touching flowers to make them bloom. Players drag the butterfly with a finger to move. Once all of the flowers in a stage have been pollinated, an exit flower appears and it's off to the next garden.

Fly past the break for our full review.

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One of the fun benefits of Xbox Live integration on Windows Phone 7 is that users can view and edit their avatars on the go. Some avatar items are free, while many of them cost money.

A handful of avatar goods are currently on sale for fifty percent off. These must be purchased through a PC or Mac web browser or an Xbox 360 console before equipping them to your avatar.

A couple of avatar props are also on sale. The dual lightsabers unfortunately don't work on Windows Phone 7 due to a licensing issue, but most props do.

These four items should be on sale through March 8, so grab them while you can. I’m not a fan of Tron Legacy’s foam latex suit, but I did snag those lightsabers. Do any of these catch your fancy, or would you not be caught dead paying for avatar stuff? Leave a comment and let us know.

Source: CheapAssGamer

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Last week we covered a flurry of updates for Xbox Live titles, including The Harvest, ilomilo, and iBlast Moki. We had some trouble digging up release notes for Crackdown: Project Sunburst’s version 1.2 update though. At last, the contents of the update have been revealed.

Crackdown: Project Sunburst v1.2.0.0 changelog:

  • Overall connectivity is more stable and reliable.
  • Fixed an issue where players who moved phones were not able to play the game.
  • Fixed bugs related to Friends’ bases not scrolling or displaying properly.
  • Improvements to the My Bases screen to make it more clear what things do.
  • More consistent integration of player’s overall GPS settings.
  • Added a FAQ link in Help and Options that links to the Facebook page.
  • Numerous other small fixes.

Sounds good, right? Brace yourself… We’ve heard rumblings at the game’s Facebook page and other places that this update is causing some users to lose their save files, destroying hours of work. The Slumber Party Achievement has also become unattainable for some people, presumably forcing them to sleep by themselves, which is never fun. Project Sunburst is an innovative game, but it’s disheartening to see that after several months of release it still doesn’t work quite right.

Don’t let me scare you away from trying it out, though. Crackdown: Project Sunburst is a unique tower defense game that integrates with Bing maps to allow players to defend real world locations. Our review found the gameplay quite addictive. Buy it for $2.99 or try the demo here (opens a link to your Zune software) on the Marketplace.

Thanks to Kathy Richardson at Microsoft for the release notes.

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Well…. almost.

Microsoft is partnering with two companies to let you create fully detailed 3D figurines or a 6 foot tall poster of your Xbox Live Avatar. The 3D figurine is being offered through FigurePrints and will run you $60 (including shipping). You simply go to the website, pull up your avatar and select a pose.

The 6ft tall poster comes to you by way of Fathead. Fathead has built a reputation for creating sports and entertainment wall graphics. The process is similar to ordering your 3D figure. Just pull up your avatar, select a pose and place your order. The poster will stick on any smooth indoor surface, it’s re-usable and it runs $150 for the 6ft version (3ft poster will run you $80).

The only downside to these services (asides from the $150 price tag) is that it doesn’t appear to allow use of all the avatar accessories. Some elements are not licensed for reproduction. For example, if your avatar sports an Assassin’s Creed outfit, you can’t use it. Even my Auburn University t-shirt couldn’t be used.

Regardless, either would make for interesting gifts for the "hard to buy for gamer" or for those who just can't get enough of Xbox Live.

Source: Winrumors

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Earlier today we reported that three Xbox Live games for Windows Phone 7 dropped in price. As it turns out, one of those price drops is only temporary. Don’t worry , it’s actually good news!

Today marks the beginning of the Xbox Live Deal of the Week program. A similar program has already proven extremely successful on the Xbox 360. Every Wednesday, a different Xbox Live title will go on sale for one week only. The focus is on games that may have passed under gamers’ radars. The Deal of the Week program will give these titles a chance to shine. Unlike the Xbox 360's Deal of the Week - which is only available to Xbox Live Gold members -Windows Phone 7 Deals of the Week will be open to all Windows Phone 7 users.

This week’s Deal of the Week is Frogger from Konami Digital Entertainment. Frogger is on sale for $1.99 – 33% off its regular price of $2.99. The Windows Phone 7 version of Frogger is a faithful HD remake of Konami’s 1981 arcade game. The objective is simple: help frogs cross the dangerous highway and river to reach their homes.

We had wondered if $1.99 could be a new standard price point for Xbox Live titles (which currently come in $2.99, $4.99, or $6.99 varieties), but now we know that’s not the case. Still, it’s great to see Microsoft giving gamers a break and helping older titles reach a new audience with lower prices. The mobile Deal of the Week does not currently have a dedicated webpage, but that should be rectified soon. In the meantime, WPCentral will keep you informed about every Xbox Live deal and price drop.

Thanks to Karl Stricker at Microsoft and Alexandria Akhavan at Edelman for letting us know about the program.

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The last Xbox Live title we saw drop in price on Windows Phone 7 was Glow Artisan (Review) way back on February 10. I’m pleased to report that this week an astonishing three games have been reduced in price!

  • Max and the Magic Marker dropped from $6.99 to $4.99.
  • Rocket Riot is back to $4.99 again, down from $6.99.
  • Frogger was $2.99, but now it’s just $1.99. Frogger is the Xbox Live Deal of the Week.

Max and the Magic Marker is a puzzle-platformer in which the player draws objects directly into the game world via the touch screen. Our review found it to be extremely creative, though a tad overpriced at $6.99. The new price should be just right.

Rocket Riot is a side-view shooter with retro-inspired graphics. It controls exceptionally well for a touch-screen game and is just plain fun. At $6.99 I would have recommended that readers try before they buy, but $4.99 makes it a much more compelling purchase.

Frogger is a classic arcade game that, like Pac-Man, just doesn’t control well on a touch screen. But hey, it’s cheap! And we haven’t seen the $1.99 price point on Xbox Live titles before. Maybe other $3 games will become $2 games in the future too.

Every Xbox Live game for Windows Phone 7 has a free trial (not to mention delicious Achievements). You can get Max and the Magic Marker here (opens a link to your Zune software), Rocket Riot here, and Frogger h-e-r-e on the Marketplace. These price drops may not last forever, so don’t hesitate if you’re interested!

Update: We've learned that Frogger is on sale for one week, while Max and the Magic Marker and Rocket Riot's price drops are permanent.

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Deer Hunter 3D - Review

Big game hunting has come to Windows Phone 7. Deer Hunter 3D was released a short time ago that not only brings deer hunting to your Windows Phone but also other big game such as bear, moose, and turkey.

Hunt game from various world wide venues, using a wide range of weapons. From the Russian forests to Mid-western plains you can track game on hunting trips or jump right into the action with a Quick Game mode.

To read more on Deer Hunter 3D, shoot on past the break.

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Two weeks ago, Castlevania graced Windows Phone 7 as an Xbox Live game. This Wednesday, another popular console franchise makes its mobile Xbox Live debut: I Love Katamari from Namco Bandai.

I Love Katamari is part of the Katamari Damacy series. In these games, the player is tasked with rolling up various objects, animals, and even people into a giant, sticky ball called a Katamari. This version of the game uses tilt controls to steer the ball. It also has a single Achievement worth a whopping 110 GamerScore, which has to be a Windows Phone 7 record. Just don’t expect that one to be easy: it’s awarded for rolling up every single item in the game, which will surely take a while.

Did I mention the graphics, sound, and pretty much everything about the Katamari series are completely wacky? Find out if you love Katamari too when it releases on Xbox Live this Wednesday.

Source: @KarlStricker

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The Harvest, an Xbox Live action-RPG from Luma Arcade, received an update recently. Hey, when it rains, it pours. How has Luma's Windows Phone 7-exclusive title improved?

The Harvest v1.2.0.0 change log:

  • Fixed a bug that could cause a random crash to hub when loading save games due to non-thread safe access of Leaderboards
  • Fixed a bug in the French language version that would cause specific breakable objects to not be visible
  • Fixed a bug introduced in version 1.1 where players would start at the level entrance when loading a save game, if it was a game saved during game dialog
  • Fixes to the Teleporters in The Ancient City and The Catacombs to allow them to not cause players to be blocked if they had been affected by the level start save load bug from v1.1
  • Fixed a bug with game music not always starting properly after the Intro movie

As you can see, this update consists of numerous bug fixes. Luma Arcade actually submitted the update a month ago, but Microsoft’s slow approval process kept it from releasing until now. Shame on the big MS for the heel dragging, but kudos to Luma Arcade for further perfecting an already very impressive game.

The Harvest is an action-RPG set in a distant future in which aliens have conquered humanity. Thanks to the development of armored mech suits, the remaining pockets of humans finally have a chance to fight back. Our review praises the game’s beautiful 3D graphics, easy controls, multiple playable characters, and diversity of upgrade options.

The Harvest carries the lofty $6.99 price tag, but it’s definitely a top-tier Windows Phone 7 game. Buy it or try the demo here (Zune link) at the Marketplace.

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iBlast Moki , the Xbox Live puzzle game from Godzilabs, received an update today. We thought you might like to know about what’s been changed.

iBlast Moki v1.1.0.0 changelog:

  • The controls are much better in the world and level list on HTC HD7.
  • Gold medal for Mountainland/Balance can be obtained with a time less than 3 secs instead of 1.4 secs
  • You can get the Achievement "Finished all levels ... " with the bronze medals
  • Fixed the purple screen of confusion that you could get on some phones.
  • Fixed the slowdown when unlocking the "Speed of …" Achievements
  • Also added a few instructions tutorial to guide the player in the levels Pond, Bounce and Wait Hills
  • Added a failed screen if the Moki falls below a certain limit

Previously, one level’s gold medal time was unattainable in the Windows Phone 7 version of the game, making an Achievement impossible to acquire. Thankfully that’s been fixed, along with the “Finish All Levels” Achievement’s requirements. The extra help text should be appreciated as the game’s puzzles eventually get quite devious. And of course, HTC HD7 owners will finally be able to run the game properly, so Samsung Focus users like me will have one less thing to gloat about.

iBlast Moki is a physics-based puzzle game for Windows Phone 7. Players are challenged with knocking one or more round ‘Mokis’ into goals using nothing but well-timed bombs to guide them. With over 70 levels and a bright, endearing art style, fans of puzzle games and Angry Birds should definitely give it a look. We’ll have a full review soon.

You can get iBlast Moki for $2.99 or try the free trial here (Zune Link) on the Marketplace.

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While we have heard countless rumors about Angry Birds coming to Windows Phone 7, Microsoft has announced today that the popular game will be heading to Windows Phones. It joins five other titles that are expected to hit the Marketplace on April 6th as Xbox Live games.

The other gaming titles include:

  • Doodle Jump - Jump your way up an unending series of platforms
  • Plants vs. Zombies - Defend yourself from a Zombie attack with garden plants
  • HydroThunder Go - Long standing boat racing game
  • Sonic the Hedgehog 4 Episode 1 - Classic Sega platform game
  • GeoDefense - Tower defense game

No pricing information was available but it's nice to see several of these titles coming to the Windows Phone 7 platform.

Source: WindowsTeamBlog

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Scoreloop coming to a WP7 near you

Scoreloop has announced that they will be supporting Windows Phone 7 and will be including the platform within their cross-platform social gaming system. Why is this big news for developers? Social games developed for WP7 will have the ability to allow players to compete against Android or iPhone owners.

The basic breakdown of what features the social "middleware" offers are cross-platform leader-boards, challengers, or virtual currency that developers can implement into their games for all mobile platforms. Opening up not only a much larger audience for players to engage with (or against), this will help bring the different operating systems together and make it more attractive for developers on other platforms to bring their projects to WP7.

Platforms that are currently covered by Scoreloop include Android, Bada, Airplay and iOS (iPad, iPhone and iPod Touch). As for WP7, Marc Gumpinger, CEO of Scoreloop said, "WP7 is an important step in our goal to encourage and support connected gaming across the entire mobile landscape. As the first cross-platform social gaming ecosystem to add support for WP7 this means we can offer the largest reach, greater revenue potential and increase the impact of developers using the Scoreloop SDK," 

This is exciting news for Microsoft and Windows Phone 7 as a whole. Scoreloop is expanding rapidly, and for them to show support in the OS should hopefully hush some critics about the appeal of the software and devices to not only front-end users, but also the developer community. Currently Scoreloop are providing a limited number of developers early access to their SDK before publishing it to the public.

Source: Gamasutra

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The question in re-installing applications and games on the Windows Phone 7 platform has be asked several times, and with good reason too. Picture the following - you buy a brand new WP7 handset due to your current one either being seriously damaged, or isn't meeting your requirements for daily use. You have attached your Live ID on the new device and you notice that you have no apps. Is there a way to download them onto your new phone? Good news in short - yes. 

It really is truly simple to get your apps back to their rightful place in your pocket (or hand for that matter), whether you are in the position explained above or you have simply removed the app for a reason and wish to re-install it. All that is required is for you to go through the purchasing process for that app buy selecting "buy" on the app overview screen and should you have purchased the app previously on your synchronised Live ID, you will be presented with the screen displayed in the photo above.

Clicking "install" will download and install the app (or game) again without charging your attached credit card. One must note, however, that you are unable to perform this within the Zune software. To re-download apps, you must carry this process out on your mobile device.

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There have been a few reports and articles that have been published today about the recent questioning of Microsoft condemning Open Source to death – this isn’t true in its entirety. So, what has actually happened?

Well, without touching the horrible statement that all open source applications and games are banned, forgotten and condemned, we shall lightly pass through with Microsoft seem to be only tackling the GPLv3 and its derivatives. Neowin has reported that Microsoft is completely against Open Source (but have recently altered the title of their article) and are by no means completely correct.

GPLv3 being banned from the Marketplace is simply Microsoft taking steps in covering its back and preventing what situations Apple has found regarding licensing and Open Source (VLC in particular). Ruling out any code that falls under the license so Microsoft doesn’t violate the GPL is how it’s supposed to work. A fantastic post written up by Sasha Kotlyar (developer of WM6 Task Manager) explains quite clearly why Microsoft has chosen to disallow code that is under GPLv3.

“Because version 3 of the GPL family of licenses includes what has been dubbed the "anti-Tivoization" clause. Tivoization, from the name TiVo, is what that company did to its hardware in order to prevent unauthorized firmware modifications. In essence, they released the complete source code to the firmware that runs on TiVo boxes, but compiling such source code does not yield binaries that can run on the TiVo. That is because the authorized, official binary code is modified by TiVo to include a digital signature that must be accepted by the hardware before said code is allowed to run. GPLv3 includes a clause that prohibits this behavior.”

The Marketplace for the Xbox system and WP7 will prevent code under this license due to hardware performing Tivoization, and only Microsoft signed code is accepted. This is what the Open Source license in question goes against. Developers should take note that limited and liberal licenses (including MIT/X11) are usable for use in Xbox & Windows Phone 7 code.

What do you make of all this, and do you believe Microsoft are acting above board in complying with the license? 

Via: Neowin

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We've been so busy with this Mobile World Congress thing that we forgot to mention what tonight's Xbox LIVE game is: Castlevania Puzzle: Encore of the Night by Konomi.

Yes, so once again just a single game and it's a puzzler type. We're sure it's not too bad (it's on the iPhone, of course) but we're still hoping for something a little more dramatic/enthralling from Microsoft and their partners.

Source: @KarlStricker

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Rocket Riot - Review

Among Windows Phone 7’s most unique features is the Xbox Live service. The mobile versions of many Xbox 360 console games can find their way exclusively to Windows Phone 7. One such game, ilomilo (review), actually debuted first on Windows Phone 7 before hitting the Xbox 360’s Xbox Live Arcade service a few months later. Rocket Riot, from developer Code Glue, took the other way around: it’s come to Microsoft’s mobile phone platform over a year after releasing as a downloadable console title.

Rocket Riot is a twin-stick, side view shooter (without the physical sticks). This means players control their character’s movement and firing direction independently. Does this control method work well on the touch-screen, without the presence of sticks? Fly past the break to find out.

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