Assassin's Creed Pirates coming to Windows Phone!

Touch it!

Hearthstone Windows 8 touch support added


New NFL app for Xbox One and Windows arriving in time for kickoff


Windows Phone Collections: For The Kids


More mobile Xbox games delisted as Windows Phone struggles to find its way


Steam's hardware stats show over 25 percent of its gamers use Windows 8/8.1


Windows 8 and 8.1 still struggle to gain PC market share


Rival Knights brings medieval jousting to Windows Phone


The sequel to the popular Dhoom:3 The Game is here… time for the Jet Speed!


Point of View announces three affordable Windows 8 tablets, available this summer


Lost Echo, a 3D action adventure game jumps from iOS to Windows Phone Store


Magic Realms for Windows Phone suffers a game-breaking update [Updated]

Xbox 360/One

Valiant Hearts and Tetris Ultimate coming soon

Windows 8 Apps+Games

Check out latest discoveries and more with the New Scientist magazine on Windows 8


Dream of Pixels unleashes beautiful puzzles on Windows Phone


Kabam pledges to bring The Hobbit: Kingdoms of Middle-earth and other casual titles to Microsoft platforms


Ice Rage: Hockey, a smashing Windows Phone game full of body checks


Report claims Microsoft's desktop Start menu won't appear until Windows 9 in 2015


Hack the world with Watch Dogs mobile companion game 'ctOS'


Asphalt 8: Airborne gets updated, adds the SSC Tuatara to the garage


Windows Phone 8 SDK Preview: Application platform overview and Windows 8 APIs

Windows 8

The Windows Phone 8 SDK Preview has been leaked on the Internet today before being released in the coming weeks. What's included in the upcoming version? 

App Development

Windows Phone 8 Developer Preview supports native C++ development and is able to support a significant subset of the Windows 8 SDK, allowing developers to share a significant amount of code between apps on Windows Phone and Window 8. The lack of native development support in Windows Phone 7.x has proven to be an issue with developers in the past, which has now been recognised by Microsoft.

The SDK Preview reduces the need to port and maintain components such as compute engines, graphic libraries, and API sets. Direct3D is also making its way to Windows Phone, which will enable developers to create and release games built using DirectX and share code base between PC titles (D2D, DWrite and WIC aren't supported). The supported vertex shader model version is 2.0, as is the pixel shader.

Should you be a HTML developer, you'll be disappointed to know that apps built using the language are not a supported model in Windows Phone 8 Developer Preview. Wordarounds are available however, and Internet Explorer 10 will bring new features and extended functionality for web content.

"A developer could create a managed app with a XAML front end that uses an embedded browser control to display local HTML content, and it’s possible, if cumbersome, to access phone APIs by using the InvokeScript method and ScriptNotify events. It’s also possible to use 3rd party tools such as PhoneGap, which fully supports HTML-based Windows Phone development. Also, in Windows Phone 8 Developer Preview, the phone’s browser has been upgraded to Internet Explorer® Mobile 10, with a host of new features such as a robust HTML5/CSS3 implementation, Scalable Vector Graphics (SVG), ES5, IndexedDB, mouse and gesture events, and the addition of the high-performance Chakra scripting engine."

Native API Additions

As well as new development opportunities, Windows Phone developers will also have additional Windows 8 Native APIs to play with. We've covered a few of these previously, but to recap, here's a list from the leaked SDK:

  • Keyboard / TextComposition - Developers of Direct3D games will be able to create their own text boxes that behave just like the ones provided by HTML and XAML, using APIs that represent text as it's being composed, and show / hide the on-screen keyboard when a custom text box has focus.
  • Speech - New APIs enable speech recognition, synthesis, and shell interaction so apps can be launched using speech commands. 
  • Camera - Developers can make use of additional APIs for deeper camera configuration, access to live previews, and multiframe capture scenarios.
  • Launchers - Data will be able to be returned to a Windows Phone app that has been tombstoned, but the FileOpenPicker does not support generic file picking from system folders, and will only bring up the Photo Chooser in the Preview.
  • Bluetooth - New APIs enable a native Bluetooth stack. The Windows Phone 8 Developer Preview version of the API adds the ability for two phones to communicate running the same app, and an app installed on a Windows Phone can communicate directly with a paired device.
  • In-App Purchasing - As we've covered before, in-app purchasing is to be supported for consumers to be able to download content from within an app, which is already present in a few Xbox LIVE games available for Windows Phone. 

Related stories from today  for the leaked WIndows Phone 8 SDK:

We'll have more information on the front page as we come across it.



There are 6 comments. Sign in to comment

hope next time they post something about a new feature it says something about windows phone 7.8

theefman says:

Probably in an updated WP7 SDK, not a WP8 one.

incendy says:

A little discouraging that they are not more aligned, Windows 8 and Windows Phone 8 that is. Although I am very pleased with the direct3d surface ability in Xaml apps.

foosball says:

So will the keyboard API mean that Swype is now a real possibility on WP8? That would be icing on the cake.

zikifer says:

Pretty disappointed with the lack of native HTML development support.  I figured it'd be easy to support with WP8 sporting IE10.  I guess not.  It would have made for easy application porting from Windows 8 to Windows Phone 8.

futurix says:

It is very easy to port C# and C++ based apps from Windows 8 to Windows Phone 8. As for HTML5, well, you can always use PhoneGap.