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15

Windows Phone Xbox Live Review - Need for Speed: Hot Pursuit

Need for Speed: Hot Pursuit

Do you like grinding? You know, replaying the same section of a game over and over in order to meet some kind of goal before moving on to new parts of the game? Then Need for Speed: Hot Pursuit is for you. The latest Need for Speed release on Windows Phone isn’t a direct sequel to Need for Speed: Undercover – each entry in the long-running series basically involves a whole new premise and structure while retaining the core element of racing fast cars while avoiding the cops. On consoles, Hot Pursuit is considered a return to form following the lackluster Undercover. On Windows Phone, it’s a chance to repeat the same handful of races until you’re just sick of ‘em.

Two sides of a coin

Need for Speed: Hot Pursuit

Need for Speed: Hot Pursuit actually has a fairly interesting take on the everlasting battle between cops and speedsters. The game is split into two distinct campaigns: Cops and Racers. Each one features its own events (races) and mechanics. Not only is progress in one campaign independent from the other, but even the Achievements are totally separate (each campaign has 10 Achievements for a total of 20). It’s not often you get to play a racing game from two distinct perspectives (even if the actual racers aren’t that different).

Cop career

Each of the campaigns is divided into four tiers with six events each. The cop campaign features four basic event types:

  • Interceptor: Take down a single racer within a time limit. You can exhaust the racer’s life meter and force him to stop by ramming (very fun) and using powerups.
  • Power Struggle: Race against four other cops to the finish line - plain vanilla racing.
  • Rapid Response: Checkpoint racing – basically you’re hurrying to reach checkpoints and finally a crime scene (sure!) within a very strict time limit. These are by far the hardest cop events, with so little margin or error as to make them completely unenjoyable.
  • Tough Justice: Take down multiple racers within a time limit, receiving better ratings for stopping more racers. These events are my favorite.

Racer career

The racer’s campaign includes these event types:

  • Eliminator: A four lap race against three other cars. The last person to complete each lap gets eliminated until only one person remains. You get more stars for being in the lead spot each lap, but in general, if you can’t catch the lead right away, you won’t grab it later on either.
  • Hot Pursuit: Race to the end of a track while under a time limit and being chased by a cop. You can knock the cop out, but it’s often a bad idea because banging around slows you down, and the crashed cop will just be replaced by another one anyway. These events are just stupidly hard due to the aforementioned issues and the fact that you have a limited life meter that the cops will often wear down.
  • Road Race: A traditional race against three other cars, just like the cops’ Power Struggle.
  • Speed Trap: This unusual event involves trying to pass checkpoints at high speeds. The faster you’re going when you hit the checkpoint, the more speed points you get, with the goal being to reach a certain number.

Powerups and Nitrous

Need for Speed: Hot Pursuit

Cops have access to a few special tools and resources that will aid them in stopping other cars in their tracks. These include setting up roadblocks, firing an EMP to disrupt a car’s steering, and laying down spike strips. Their use isn’t unlimited – they charge up over time. You usually won’t have access to all three weapons; depending on the event, one or none may be available. Their inconsistent availability seems arbitrary and makes some races less fun than they should be. Why should I be able to drop spikes in some races but not others?

While the cop powerups can be pretty effective at stopping another car, the racer’s arsenal doesn’t have the same impact. Racers have oil slicks, overdrive, and jammers. Oil slicks can cause the car behind you to swerve while turning, but the AI avoids them the great majority of the time. Overdrive is basically just an extra nitro, making you drive faster for a bit. The Radar jammer prevents cops from using EMPs and nitros. Not only are these powerups mostly boring, but like the Cop career, many events won’t give players access to them anyway.

Nitrous oxide is the one tool that both sides get to use. As you drive, the meter at the top right corner fills up. The more you let it fill, the longer the nitro blast will last. Swiping up anywhere on-screen activates the nitrous, giving your car a nice acceleration boost. While the swiping works well most of the time, I wonder why the developers didn’t just give nitrous a dedicated on-screen button.

How to turn a racing game into a grind

Need for Speed: Hot Pursuit

Progression in each career is tied to two systems: experience level and completing events. As you earn money from completing events, you’ll fill up an experience bar and level up. Each level brings a new sports car with its own Acceleration, Handling, and Speed stats. If you’re having trouble with a certain event, you can redo completed events to earn more money and work towards leveling up for a new ride.

Now, winning each event will award you with a rating of 1-3 stars, depending on your performance. The more stars you earn, the higher the cash (EXP) payout. Getting three stars in each event is the true goal since you don’t get Achievements for anything less.

Here’s the problem: the difficulty for many events is absurdly high. It’s not unusual to come across an event that is impossible to even complete with your current car. The only way to beat it is to grind for EXP until you level up and get a faster ride. 3 starring it will require an even higher EXP level (sometimes multiple levels).

It can take ten or more victories in previous events to gain a level, putting a huge roadbump on the path to actual progression. Replayed events pay out less than the first time you beat them, and the number is never high as it should be. Fail at an event and the EXP gain is completely negligible. Load times slow down the grind even more. It takes 30-60 seconds to start a new event. If you fail, you’re given the option to retry with virtually no loading. But complete the event and you’re kicked to the map screen and forced to endure the loading process…. Again and again and again. It’s the boredom of replaying events compounded with waiting to even get to those events, ugh.

Achievements

Need for Speed: Hot Pursuit

As mentioned before, each career has its own distinct set of Achievements. Both sides have four Achievements for 3-starring events and six for various actions. There are no simple progress related Achievements, so only 3 starring events matters. That’s bothersome because I said before, some events are just cruel, requiring not only a high level car but also perfect driving. Hot Pursuit’s tilt steering works well, but it’s not capable of complete precision, nor is it fair to expect that from a game that’s meant to be played on the go. If you’re not in a quiet environment, free of all distractions, you might as well not even play the game. Speaking of inadequate controls, they even bugged out on me a couple of times, limiting my ability to steer and forcing a relaunch of the game.

Overall Impression

It boggles my mind why EA Mobile would bother to craft such a technically robust racer and then flush away all of its potential with absurd difficulty and a poorly-developed experience system. Need for Speed: Hot Pursuit is quite pretty for a mobile game and the licensed music (albeit from unknown bands) impresses. It can be fun to ram cars off the road or drop spike strips in front of them. But all of the good qualities are negated by the unendurable boredom of excessive grinding and lengthy loading times. Unless you’re an extremely patient and skilled racer, I guarantee you have better things to do with your time than play Hot Pursuit on Windows Phone.

  • Need for Speed: Hot Pursuit - Windows Phone 7 or 8 - $4.99 - Store Link

QR: NFS Hot Pursuit

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Comments

There are 15 comments. Sign in to comment

tommohammed says:

I didn't find the grinding tooo bad, it was tolerable and gave the game a great length :) although yeah it was a bit over the top. What confuses me is why my Samsung focus can play this game smoothly then istunt runs at what looks like 10 frames per second

DaHui623 says:

I only had to extensivly grind for EXP to get the last few cars.  Other than that it wasn't nearly that bad.  And my loading times weren't nearly as long as a minute. (Samsung Focus S)  As for the oil slick, you should use your in game map to check the cop is right behind you and use it right before a turn.  Works almost every time for me.
I enjoyed the game and only lack the achievements for number of spike strips and cops crashed.
 
EDIT: I just timed my load time with the video and it only took about half as long.  Is that an original Focus?  Perhaps the upgraded hardware is making the difference for me.

Paul Acevedo says:

Yeah, I'm on a regular Focus and the new one is indeed slightly beefier internally.

cannon#WP says:

I'm glad I'm not the only one who found the grinding absurd. I put 5 to 6 hours into the game and never got past the first set of events (which I assume are suppose to be the easiest?) and haven't loaded the game up since. I understand it's supposed to be for the "hardcore gamer", but this is terrible.

willied says:

I found this game quite bad...after playing NFS HP 2 on PS2 nothing really compares in this series. And I don't expect a racing game like this to be good on a phone, but this is just bad.

drg says:

I find the grinding isn't really bad till the final tier but I like the challenge. Got passed the first 3 fairly tiers easily. Quite enjoy the game cause taking a while to complete. Load time on Omnia 7 just ok. A lot better on lumia 800. (don't try smoke an iPhone 4s against this cause there is no load time)

mmaestro says:

Different strokes for different folks, I guess. I really enjoyed this. The load times are probably ~20 seconds on my Lumia, which is long but not excessive, and I never found it too frustrating having to replay events: I got enough stars on my first or second try of each race on the first tier to get to the second tier, and when I got stuck on that tier, I just took my better car back to the first tier to 3 star the events I'd previously only scraped through, got a new car that way, and went back up a tier. It never got too frustrating for me playing that way.

elisaur says:

That's what she said.

ggonzalez777 says:

How do Nokia owners get the free EA games?

Paul Acevedo says:

I don't think they've started offering them yet.

Which Autobot is that?

Paul Acevedo says:

It's Sunstreaker, a BotCon-exclusive repaint of Robots in Disguise Prowl. Those were the days...

Imo, Undercover is a better, more accomplished game. Was/is a real pleasure to play, albeit a bit easy.
Paul, you're really a good reviewer, and not trying to be cynically friendly, when I disagree I say so. Good job.

Paul Acevedo says:

Thanks for the kind words, man. Didn't mean to be snarky in our Kinect Star Wars discussion, btw. Stuff comes out wrong sometimes, even for writers. :)

EAA575 says:

Holy S***!!!! That's Sparkplug!! I used to have him when I was a kid! You just made my day, man :'D