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Woody Infinity, endless wakeboarding on your Windows Phone

Woody Infinity

Woody Infinity is an endless runner that is played out on a wakeboard. Towed by a jet ski, you are tasked with helping Woody navigate an endless obstacle course full of islands, docks, ski jumps and other objects bent on ruining Woody's day.

Game play is timed and you'll need to make it to various check points to keep the game going. There are bonus items along the course that will help Woody survive the courses and to keep the game interesting, there are a handful of missions to complete.

Unfortunately the game is not available for low-memory devices. However, for those with 1GB+ devices Woody Infinity isn't a bad option to consider if you're looking for a time waster of a game for your Windows Phone.

Woody Infinity's Layout

Woody Infinity Menu

There's not much to get excited about with Woody Infinity's main menu. It contains options to jump into game play, check in on your mission status, view your game achievements, visit the game store and access the game's settings. Settings share the minimal approach to things with options to turn on/off the game sounds and notifications as well as logging into your Facebook account and view the game credits.

Woody Infinity Store

The game's store offers bonus items or power-ups that can be purchased with the coins you collect during game play. Items include speed boosts, freeze time, coin magnets, and more.

Catching a little air

Woody Infinity Tutorial

When you first jump into game play, Woody Infinity will walk you through a brief tutorial on game controls. The mechanics of controlling Woody are simple and include the following screen gestures.

  • Single Tap = Jump
  • Double Tap = Jump higher
  • Double Tap and hold the screen = Jump higher and then dive into the water

Most islands can be jumped over with a single tap while others (mainly those with palm trees) will require the double-tap jump to clear. Coins are scattered all over the gaming screen, above and beneath the surface of the water.

Woody Infinity Dive

Along with the coins, bonus items are positioned throughout the course and you can always activate any items you've purchased in the gaming store.

The goal of Woody Infinity is to travel as far as possible before time expires. Game play is timed in 15 second intervals and to extend the time, you'll need to get Woody across the course check points. Fifteen seconds is plenty of time to go from check point to check point as long as you avoid hitting any obstacles.

Game missions help the game from getting stale too quick and include challenges such as collecting a certain number of coins, break a set number of boxes, or use one of the bonus items.

Woody Infinity Mission Status

The pace of the game, as you would expect, picks up the longer you survive. The variety of obstacles also increases as you play the game with ski jumps, multi-level piers, floating docks and other formidable hurdles to jump over or dive beneath.

Overall Impression

Woody Infinity comes across as an enjoyable time waster of a game. The graphics and animations are well done, game mechanics easy to pick up and game play challenging enough to keep things interesting.

Woody Infinity

I did like the timer element of the game. It adds to the challenge of Woody Infinity but also allows you to stumble every once in a while without it costing you the game. Fifteen seconds in between check points is just about right (even though I'd prefer eighteen seconds) and will afford you a stumble or two.

There's really not much to complain about with Woody Infinity (with the possible exception that it isn't available for low-memory devices). The game takes a simple gaming concept and executes it rather nicely. All in all, Woody Infinity fun game to help you pass the time with.

  • Woody Infinity – Windows Phone 8 – 36MB – Free – Store Link

QR: Woody Infinity

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Reader comments

Woody Infinity, endless wakeboarding on your Windows Phone

25 Comments

Not just talking about the game not being compatible. Microsoft should get 1 gb ram on their phones even though a budget phone. Ppl blindly ask just about ram and processor and display. And if not 1 gb ram then they won't go for it. Please understand Microsoft. If Lumia 530 had 1 gb ram and not necessary quad processor it would have killed Moto e within minutes.

My comment needs to reach Joe belfiore and Elop. Belfiore really express many stupid things in mild terms as if he's not aware what ppl are demanding for blindly 1 gb ram. Microsoft wants to convince ppl that 512 Mb is enough which ppl will never listn too.

What in the fucking hell does this game needs to consume that it can't be available on 512 Mb devices?? Even the most memory expensive racing games from gameloft are available... Come on devs, work a little better please

You've got it right - this game needs optimisation and it's a shame that the dev couldn't do this prior to releasing the app.

The majority (by a huge margin) are unquestionably low memory devices: Microsoft should either enforce better optimisation, and so release, for low memory devices; or else make sure all cheap devices have at least 1gb ram.

Bottom line.

Such a simple game doesn't support 512mb devices !
Seriously Microsoft, you should give us phones with 1GB RAM, even if it's a budget phone.
e.g. If L530 had 1GB RAM instead of quad core processor, it would have been better than its competitor Moto E.

To be honest..it looks too simple not to support 512..u guys shouldn't blame Microsoft for that!
(doesn't mean there should be more 1gb devices..its mostly 512 or 2gb..missing the mid section a bit..but alas!)

Hi, guys =D

I'm Felipe, game and level designer from Wake Woody Infinity.

I understand your complaints! But don't worry! We are working on a version for >1GB devices!

Please, if you have any question, contact us! We love to hear from our public!

Message us via our fanpage on Facebook:
https://www.facebook.com/wakewoody

Thanks you for your attention! 

This game needs optimisation and it's a shame that the dev couldn't do this prior to releasing the app.
The majority (by a huge margin) are unquestionably low memory devices: Microsoft should either enforce better optimisation, and so release, for low memory devices; or else make sure all cheap devices have at least 1gb ram.
Bottom line.