Xbox Live - Dodonpachi Maximum update details

WP Central

Games often receive title updates when they have major glitches or bugs that need squashing. But sometimes updates just make little tweaks for other reasons. Such is the case with this week’s Dodonpachi Maximum update.

Dodonpachi Maximum version 1.1 release notes:

  • Players can now choose whether to launch the laser bombs automatically upon getting hit when the laser bomb gauge is full.
  • Demo version only: The number of enemies' bullets and types of bullets have been significantly decreased to make it easier to avoid getting hit.

 Kantaro Fumoto of CAVE explains:

“These changes were made so that beginners of the genre or newcomers to the series can better understand and get used to the game before deciding to purchase the full version.”

Previously, Autobomb was enabled by default – the update just allows you to toggle it off in case you’d prefer to hold onto your bomb after dying. It’s interesting to see the demo getting a difficulty tweak. As a non-hardcore shoot-em-up fan, I wish they’d make the real game a bit easier overall. But I know many shmup players love the genre’s punishing difficulty, bless their hearts.

Dodonpachi Maximum is one of only two known mobile Xbox Live games developed in Japan (the other being the stellar Final Fantasy). See our review for more details, or grab it here on the Marketplace. The full game costs $4.99, but there is a freshly-adjusted free trial.

Thanks to Tal Funke-Bilu for the tip. Good luck with those Achievements!

QR: Dodonpachi Maximum



There are 13 comments. Sign in to comment

httpheaders says:

Awesome, that's actually my favorite game on WP and I imported the euro release for the Xbox 360 a month after buying it for my Lumia. Unfortunately Cave is much more focused on iOS now.

RenatoFontes says:

Erm... I don't think we actually had those auto-bombs...
I started being able to use them after this update. =P

seita says:

Actually the auto-bombs were only implemented in this patch. I know this because that was the only way I was able to pass the 3-B *____* maybe I can finally pass 5-A

Paul Acevedo says:

Weird... I definitely mentioned autobombs in my review. Not sure whose wires are crossed.

iqbalsn says:

Bought this as soon as it came out, and i still havent pass level 5. Damn i suck at this game.

schlubadub says:

I've never heard them called "shmup" before. Always just said "Shoot 'em Up" :P

Paul Acevedo says:

Ah, then you should visit shmups.com. :) I do prefer the longer version as it sounds better, but I abbreviate sometimes for variety.

Yeah, mostly Japanese, and the more hardcore crowd call them shmups. While I agree it would probably be better for me - since I live them but I am not that good - for the real game to be tweaked to be easier, I guess I prefer this guys stay true to the scene, it is what it is.

Paul Acevedo says:

Thing is they could just offer an easy difficulty in addition to the normal ones and then everyone could enjoy it as much as they wanted to. But as you might've seen in our CAVE interview, the designer would rather everyone just 'get better.'

wetworker says:

This game is awesome. It reminds me of Raiden. Any game that full the screen with bullets is my cup of tea.

dvorak123 says:

Much easier with auto bombs.

MastrMeatWad says:

I just am downright horrid at these games, but i sometimes like punishment. Looking forward to the frustration once i do commit and purchase. Would have bought day one if i could play shmups

Localhorst86 says:

Looking forward for the game to be DOTW, 2,99 is what i'd pay for it.